Senior Level Designer — 3D Mobile Games & Mentorship

Voodoo

Eindhoven

On-site

EUR 55,000 - 85,000

Full time

14 days+

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Benefits offered by this job

Best-in-class compensation
Country-specific benefits

Job summary

Voodoo in Eindhoven is seeking a Senior Level Designer to craft engaging, fun levels for Hole.io and eventually mentor a team of designers. You will work in Unity to build and refine levels, collaborate with cross-functional teams, and help evolve our level editor and tooling.

You will balance gameplay through data, iterate on design decisions, and contribute to a diverse set of immersive environments with strong visual and interactive quality. This role emphasizes leadership and hands-on design.

Qualifications

  • 4+ years of proven Level Design for 3D games with a strong portfolio.
  • Proficient in Unity with ability to create engaging casual game levels.
  • Experience leading and mentoring a design team.
  • Data-driven balancing and testing using player feedback and analytics.

Responsibilities

  • Collaborate with the creative team to plan level progression and difficulty.
  • Use Unity and proprietary tools to design varied 3D levels for a global audience.
  • Contribute to the Levels Pod by designing, iterating, and improving gameplay experiences.
  • Define level design guidelines tailored to the game and audience for high-quality content.
  • Iterate specs of Level Design tools to improve workflow and quality.
  • Maintain up-to-date documentation of levels, progressions, and AB tests.
  • Contribute ideas for new game mechanics, level assets and themes.
  • Work closely with artists, animators, and programmers to realize level designs.

Skills

Unity
3D Level Design
Game Design
Mentoring
Data-driven Balancing
Communication

Job description

Voodoo in Eindhoven is seeking a Senior Level Designer to craft engaging, fun levels for Hole.io and eventually mentor a team of designers. You will work in Unity to build and refine levels, collaborate with cross-functional teams, and help evolve our level editor and tooling.

You will balance gameplay through data, iterate on design decisions, and contribute to a diverse set of immersive environments with strong visual and interactive quality. This role emphasizes leadership and hands-on design.

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