Senior Level Designer & Mentorship Lead (Hole.io)

Voodoo

Amsterdam

On-site

EUR 60,000 - 85,000

Full time

14 days+
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Benefits offered by this job

Best-in-class compensation
Country-specific benefits

Job summary

Voodoo in Amsterdam is seeking a Senior Level Designer to craft and iterate engaging 3D levels for Hole.io, using Unity and our custom editor. You’ll mentor a small team while shaping level progression, balance, and content across live games, ensuring high-quality experiences for a global audience.

You will collaborate with artists, programmers, and the design team to deliver varied environments and exciting challenges, while maintaining documentation and contributing to new game mechanics.

Qualifications

  • At least 4+ years of proven Level Design experience in 3D games.
  • Intermediate or higher Unity knowledge with hands-on level creation.
  • Strong understanding of casual game design principles.
  • Experience leading and mentoring a design team from the ground up.
  • Experience in data-driven level balancing and tuning.
  • Excellent problem solving and clear communication within a team.

Responsibilities

  • Collaborate with creative team to plan level progression and difficulty curve.
  • Design innovative 3D levels using Unity and proprietary tools for global audiences.
  • Mentor fellow level designers and guide level design tasks within the team.
  • Define level design guidelines and iterate specs for tools to improve workflow.
  • Maintain up-to-date documentation of levels, progressions, and AB tests.
  • Balance levels based on player feedback and data while meeting quality standards.
  • Work with artists, animators, and programmers to fully realize level designs.
  • Ensure designs adhere to technical constraints of the game engine.
  • Contribute ideas for new mechanics, assets, and level themes.

Skills

Unity knowledge
Strong communication
Problem solving
Team leadership

Education

Degree in game design or computer science

Tools

Unity

Job description

Voodoo in Amsterdam is seeking a Senior Level Designer to craft and iterate engaging 3D levels for Hole.io, using Unity and our custom editor. You’ll mentor a small team while shaping level progression, balance, and content across live games, ensuring high-quality experiences for a global audience.

You will collaborate with artists, programmers, and the design team to deliver varied environments and exciting challenges, while maintaining documentation and contributing to new game mechanics.

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