Remote Real-Time Rendering Benchmark Engineer

Evolvebenchmark

Netherlands

Remote

EUR 70,000 - 100,000

Full time

14 days+
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Job summary

Evolvebenchmark is seeking a Rendering Engineer to push the boundaries of real-time graphics on modern GPUs. You will design and implement benchmark rendering workloads using Vulkan, DX12, and Metal, creating visually compelling scenes that stress-test hardware.

You will optimize rendering code for maximum GPU utilization, profile across vendors, and collaborate on integrating AI/ML workloads into graphics pipelines in a flexible, remote-friendly environment.

Qualifications

  • 3+ years of professional experience in real-time graphics or game engine development.
  • Strong proficiency in Rust or C++ and shader programming (HLSL/GLSL).
  • Deep understanding of modern graphics APIs (Vulkan, DX12, Metal).
  • Solid knowledge of rendering techniques: PBR, deferred/forward rendering, shadow mapping, post-processing.
  • Experience with GPU profiling and performance optimization.
  • Strong math fundamentals (linear algebra, 3D geometry).

Responsibilities

  • Design and implement cutting-edge rendering techniques for benchmark workloads.
  • Develop real-time graphics pipelines using Vulkan, DirectX 12, Metal, or similar modern APIs.
  • Create visually impressive scenes that showcase cutting edge rendering techniques.
  • Optimize rendering code to maximize GPU utilization and expose hardware bottlenecks.
  • Collaborate with the team to integrate AI/ML workloads into graphics pipelines.
  • Profile and analyze GPU performance across different hardware vendors.
  • Contribute to the development of new benchmark features and rendering technologies.

Skills

Rust
C++
Shader programming
Vulkan
DX12
Metal
PBR
Deferred rendering
Shadow mapping
Post-processing
GPU profiling
Math fundamentals
Ray tracing
Path tracing
Compute shaders
AI/ML frameworks
Rust experience

Job description

Evolvebenchmark is seeking a Rendering Engineer to push the boundaries of real-time graphics on modern GPUs. You will design and implement benchmark rendering workloads using Vulkan, DX12, and Metal, creating visually compelling scenes that stress-test hardware.

You will optimize rendering code for maximum GPU utilization, profile across vendors, and collaborate on integrating AI/ML workloads into graphics pipelines in a flexible, remote-friendly environment.

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