Graphics Programmer — Real-Time Rendering & Optimizations

PlayStation

Utrecht

Hybrid

EUR 60,000 - 90,000

Full time

14 days+
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Job summary

Sony Interactive Entertainment in Utrecht, Netherlands, is seeking a highly collaborative Graphics Programmer to support our graphics team and implement high‑level graphical effects while optimizing the underlying engines for multiple platforms.

You will design, write and maintain clean code in a large code base, work with advanced lighting and rendering techniques, and debug engineering challenges under project deadlines. Fluent English is required, and Dutch speakers are a plus.

Qualifications

  • At least 3 years of professional programming experience in games or a related industry.
  • Strong knowledge of DirectX 11/12, OpenGL and Vulkan APIs.
  • Solid understanding of modern graphics and lighting techniques.
  • Proficiency in C++ and performance-oriented coding.

Responsibilities

  • Designing and writing well structured, readable and maintainable code
  • Key role in a team working on a large code base
  • Working with state of the art graphics and lighting techniques
  • Debugging and solving different development problems pragmatically

Skills

3+ years games programming
DirectX 11/12
OpenGL
Vulkan
C++
Graphics techniques
Math background
English communication
Dutch speaker
NL resident

Tools

DirectX
OpenGL
Vulkan

Job description

Sony Interactive Entertainment in Utrecht, Netherlands, is seeking a highly collaborative Graphics Programmer to support our graphics team and implement high‑level graphical effects while optimizing the underlying engines for multiple platforms.

You will design, write and maintain clean code in a large code base, work with advanced lighting and rendering techniques, and debug engineering challenges under project deadlines. Fluent English is required, and Dutch speakers are a plus.

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