Remote Animation Tech Artist: Rigging, Tools & Pipelines

Keywords Studios

Malaysia

Hybrid

MYR 78,000 - 145,000

Full time

2 days ago
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Job summary

Keywords Studios Singapore is expanding its team with AAA, experienced Technical Animation Artists. Opportunities can be located in Malaysia or Indonesia (Remote). This is a permanent, full-time position with hybrid/remote working options.

Join a global leader delivering art services to AAA publishers; work alongside seasoned developers on top titles and upcoming projects in 2026. You'll contribute to animation-driven R&D, rigging, pipelines and real-time animation workflows across multiple

Qualifications

  • Bridge art and engineering for animation-driven R&D.
  • Design, build and maintain animator-friendly rigs and pipelines.
  • Implement physics-based systems and retargeting pipelines.
  • Develop animation blueprints, state machines and control rigs.

Responsibilities

  • Work with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animation content.
  • Design and maintain modular rigs for characters, creatures, props, facial animation and mechanical assets.
  • Implement physics-based systems including ragdoll, cloth, spline dynamics, and secondary motion.
  • Create and maintain tools, scripts and pipelines to improve productivity and asset quality.

Skills

Character Rigging & Setup
Cloth/Hair/Ragdoll/Physics
Animation Pipeline Development
Procedural Animation
Performance Profiling
Motion Capture Integration
Tool & Workflow Development

Tools

Unreal Engine
Unity
Maya
3DS Max
Houdini
Perforce
Git
Photoshop
Substance

Job description

Keywords Studios Singapore is expanding its team with AAA, experienced Technical Animation Artists. Opportunities can be located in Malaysia or Indonesia (Remote). This is a permanent, full-time position with hybrid/remote working options.

Join a global leader delivering art services to AAA publishers; work alongside seasoned developers on top titles and upcoming projects in 2026. You'll contribute to animation-driven R&D, rigging, pipelines and real-time animation workflows across multiple

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