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Senior Game Programmer

JR Italy

Novara

Remoto

EUR 55.000 - 70.000

Tempo pieno

Oggi
Candidati tra i primi

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Descrizione del lavoro

An innovative indie studio is seeking a Senior Game Programmer to join their fully remote team. This role involves working on an exciting narrative game that embraces inclusive themes while collaborating with industry veterans. You'll be responsible for implementing features, optimizing game performance, and contributing to the development process. If you have a passion for game development and a strong background in Unity and C#, this is your chance to make a significant impact in a creative environment. Join a team that values collaboration and creativity, and help bring a unique gaming experience to life!

Servizi

Fully remote work
Flexible scheduling
Competitive pay
Occasional team meet-ups

Competenze

  • 5+ years of experience in game development with at least three released titles.
  • Strong programming skills in C# and significant experience with Unity Engine.

Mansioni

  • Implement and polish features from systems to user interfaces.
  • Collaborate with the technical team to solve complex problems and improve game performance.

Conoscenze

C#
Unity Engine
Software Engineering Principles
Debugging Skills
Problem-Solving Skills
Source Control

Descrizione del lavoro

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We are Snackbar Studio, an all-remote, indie studio passionate about beautiful, narrative games (and also snacks. You gotta have snacks). We’re searching for a senior game programmer to join our team of industry veterans and bring our vision to life. If you’re skilled, experienced, and eager to make an impact on a small, creative team, we want to hear from you!

We recently secured funding for our first title - The SnackBar at the End of the World - a top-down, chill-action RPG for PC, Switch, PlayStation, and Xbox. Players take the role of a chef in a magical, alternate-reality 1960s Italy where they forage, hunt, cook, and scheme to make lire, serve restaurant guests their favorite meals, and rescue their family from the authoritarian mayor’s prison (check out our non-public, investor trailer here).

Our game embraces antifascist, anti-racist, LGBTQ+ inclusive, feminist themes. So does our team. If that sounds like your jam, please read on!

Responsibilities

We need a Senior Game Programmer with extensive experience in the Unity Engine. Candidates must have worked on a minimum of three released titles, including at least one published on a major console (Xbox, PlayStation, or Switch). They should have an in-depth knowledge of the fundamentals of video game development, as well as the ability to prioritize multiple assignments and inter-dependencies, solve challenging problems, and optimize game performance.

In the first few days, we'll give you an onboarding so you can get to know the team and immerse yourself in The Snackbar at the End of the World. Once you've settled in, it's time to get cooking! Our Programmer will:

  • Implement, iterate, and polish various features end-to-end, from systems to user interfaces, ensuring alignment with the project’s vision.
  • Design and implement scalable and maintainable code architectures, anticipating future project needs and supporting its long-term evolution.
  • Collaborate with the technical team to solve complex problems, improve game performance, propose different approaches for feature implementation, and enhance the game’s overall quality.
  • Contribute to the continuous improvement of development processes, tools, and plugins.
  • Work closely with the QA team to reproduce, debug, and fix reported bugs.

Qualifications (required)

  • Located in/around the CET timezone
  • Minimum of 5 years of proven experience in game development.
  • At least three released games, with at least one on a major console (Xbox, PlayStation, or Switch). Other titles can be PC or indie releases (e.g., Steam, Itch.io, Game Jolt…) that demonstrate programming expertise.
  • Significant experience in Unity Engine and strong programming skills in C#.
  • Strong knowledge of software engineering principles, including object-oriented programming, design patterns, and code architecture.
  • Proficiency in source control.
  • Excellent debugging and problem-solving skills, including experience with performance profiling and optimization.
  • Ability to work independently and proactively, while contributing to a collaborative, remote team environment.
  • Exceptional ability to communicate with non-technical team members and write technical documentation.

Bonus Skills (you don't need to have these, but it's great if you do)

  • Experience with console development and porting, including platform-specific requirements and optimization (e.g., PlayStation, Xbox, Nintendo Switch).
  • Experience launching games on Steam and responding to player feedback with game fixes/improvements.
  • Knowledge of shader programming and graphics pipelines in Unity (URP, HDRP, or custom solutions).
  • Knowledge of additional programming or scripting languages.

What We Offer

  • Fully remote work. Candidates can work from anywhere. We may, on rare occasions, get the team together for a few days or a week in a shared location (we’re talking once or twice a year), but otherwise have no physical office.
  • Competitive and contract pay position. We offer a rate of 55,000-70,000€ annually, depending on experience, paid monthly. This is a contract position/rate, so you’ll be responsible for your taxes.
  • Flexible scheduling. You will have flexible working hours within the European time zone. There will be regular meetings with the lead developer and/or other team members to ensure deadlines and goals are met. Candidates are expected to put in 40 hours per week.
  • The three most significant published game titles you’ve worked on, your CV and LinkedIn profile, and samples of your work or materials that help us get to know you better.

Unfortunately, we cannot reply to applications that fail to include these three items, so please ensure you send them. We’re eager to see your work!

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