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Senior Game Designer – Rayman Brand

Ubisoft Entertainment

Milano

In loco

EUR 40.000 - 80.000

Tempo pieno

15 giorni fa

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Descrizione del lavoro

An innovative gaming company is seeking a Senior Game Designer to contribute to the beloved Rayman franchise. This role involves pitching, designing, and prototyping core game systems while ensuring engaging gameplay experiences. You'll collaborate with a talented team to implement and balance gameplay features, utilizing your strong UX sensibility and creative skills. If you're passionate about video games and eager to push the boundaries of entertainment, this is your chance to make a significant impact in a dynamic environment.

Competenze

  • At least 2 titles shipped as a Game Designer in the videogame industry.
  • Strong creative skills and ability to analyze gameplay systems.

Mansioni

  • Design and prototype core game systems for the Rayman brand.
  • Implement approved designs and maintain design documentation.

Conoscenze

Game Design
Scripting
Prototyping
UX Sensibility
Player Data Analysis
Time Management
Problem Solving
Communication

Strumenti

Unity
Unreal Engine
Microsoft Office

Descrizione del lavoro

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Ubisoft Milan is looking for a Senior Game Designer who will work on the Rayman brand.

The ideal candidate has a proven and solid experience as Game Designer in the videogame industry with in-depth understanding of how to define, prototype and implement game systems within the scope of the project and following the Game direction, making sure to capture the gameplay feel, while still being fun and accessible.
A strong UX sensibility or professional experience is recommended.


Responsibilities:

  • Pitch, design and prototype core game systems.
  • Responsible for implementing approved designs within the editor.
  • Create and maintain design documentation, including feature specification and implementation guidelines.
  • Contribute to the handling, gameplay, and mechanics setup, including data creation.
  • Collaborate with the team to ensure the implementation of systems into actual gameplay, maintaining the overall balance between multiple gameplay systems.
  • Prioritize and meet deadlines, document and communicate progress, participate in design meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation.
Qualifications
  • Previous experience as Game Designer in the videogame industry (at least 2 titles shipped).
  • Proven experience in scripting and prototyping with videogame engines (Unity, Unreal etc.)
  • Must have passion, knowledge and a strong interest in a wide range of video games.
  • Demonstrated ability to effectively document original ideas and concepts.
  • Strong UX sensibility.
  • Comfortable with both conceptual and practical aspects of game design.
  • Deep knowledge of rules and mechanics of gameplay.
  • Strong creative skills and ability to analyze with critical judgment gameplay systems.
  • Excellent understanding of player data analysis.
  • Strong interpersonal skills - able to interact with team members of different disciplines.
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication.
  • Proficient in English, both spoken and written.
  • Working knowledge of all Microsoft Office applications.

As a bonus:

  • Experience as UX Designer.
  • Strong technical background in programming or scripting.
  • Experience as Level Designer.
  • Experience with 3D softwares and level building tools.
  • Familiarity with scrum and Rational Game Design methodology.
Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us also a demo reel / portfolio with a breakdown of your best work showcasing your skills.

The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.

All your information will be kept confidential according to EEO guidelines.

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