Game Developer - Remote

YO IT Consulting

Roma

In loco

EUR 45.000 - 70.000

Tempo pieno

14 giorni+

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Descrizione del lavoro

YO IT Consulting is seeking a Game Developer for a remote contract role focused on rendering and engine-level development. You will work on high-performance, real-time graphics, building systems and tooling with C++ across multiple engines.

The ideal candidate has 3–6 years of experience in game development or real-time graphics, strong C++ skills, and hands-on API experience (DirectX/Vulkan/OpenGL/Metal). Collaboration with designers and engineers is essential, with a distributed remote team.

Competenze

  • 3–6 years of experience in game development or real-time graphics.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs (DX11/12, Vulkan, OpenGL, or Metal).
  • Solid understanding of rendering pipelines.
  • Shaders (HLSL/GLSL) knowledge.
  • Experience with Unreal Engine or similar game engines.
  • Experience with performance optimization.
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Mansioni

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Conoscenze

C++
Real-time graphics
Unreal Engine
DirectX/Vulkan/OpenGL/Metal
Shaders (HLSL/GLSL)
3D math
Performance optimization
Debugging
Independent work

Strumenti

RenderDoc
PIX
Nsight

Descrizione del lavoro

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities
  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.
Required Skills And Qualifications
  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands‑on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem‑solving skills.
  • Ability to work independently in a remote, distributed team.
Preferred Qualifications
  • Experience with engine customization or low‑level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance‑constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.
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