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Engine Programmer - Rayman Brand

Ubisoft Milan

Milano

In loco

EUR 35.000 - 55.000

Tempo pieno

30+ giorni fa

Descrizione del lavoro

Ubisoft Milan is seeking an Engine Programmer to enhance and optimize their in-house engine. With a focus on collaboration, innovation, and technical excellence, the role demands expertise in modern C++, software engineering, and problem-solving. Applicants should have a passion for gaming and contribute positively to the team environment.

Competenze

  • 3+ years as Engine Programmer in the gaming industry.
  • Experience with large engines and complex pipelines.
  • Strong math skills (linear algebra, trigonometry).

Mansioni

  • Develop and optimize the in-house engine system.
  • Design clear and reliable systems while collaborating with teams.
  • Identify improvements and maintain documentation.

Conoscenze

Knowledge of modern C++
Software engineering principles
Problem-solving skills
Communication skills

Descrizione del lavoro

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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

We’re looking for an Engine Programmer who will be responsible of developing and improving our in-house engine. The candidate will oversee the support and optimization of the engine and will integrate the external "middleware" modules used by the production.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

We’re looking for an Engine Programmer who will be responsible of developing and improving our in-house engine. The candidate will oversee the support and optimization of the engine and will integrate the external "middleware" modules used by the production.

Main responsabilities:


  • Create, improve, maintain and optimize the engine’s system.
  • Design Systems which are simple, clear, reliable, easy to extend and maintain.
  • Work on software and middleware updates (stability KPIs, performance).
  • Analyze existing functionality of the engine, then identify possible improvements to meet the project requirements.
  • Choose the most efficient algorithms and data structures for the task at hand (keeping constraints and performance in mind).
  • Propose improvements to the needs, by designing and implementing new systems.
  • Identify missing details in feature requests and break down tasks into modules that can be implemented and tested.
  • Collaborate with multiple disciplines to develop efficient and productive art and content pipelines.
  • Write and maintain proper documentation for the programming team as well as other job families.
  • Integrate and support platform specific guidelines.
  • Determine and fix the bugs identified by other production and quality control teams, doing basic maintenance.


Qualifications


  • Experience in gaming industry, with 3+ years as Engine Programmer.
  • Strong knowledge of modern C++.
  • Strong knowledge of software engineering/architecture and design patterns.
  • Excellent math skills (linear algebra, trigonometry, matrix/quaternion math).
  • Experience with large engines, complex pipelines, profiling & optimization.
  • Strong interpersonal and communication skills, both written and spoken in English.
  • Autonomous and proactive.
  • Problem-solving and open mind.
  • Positive attitude and a genuine team player.


Nice to have:


  • Development experience on game consoles.
  • Experience in commercial Engines (such as Unreal/Unity).
  • Experience in rendering, shaders, raytracing
  • Knowledge of Python and scripting languages.


Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us resume.

The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

All your information will be kept confidential according to EEO guidelines.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Other
  • Industries
    Entertainment

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