Unreal Pipeline TD - Game Engine & VFX

Atomic Arts

Mumbai

On-site

INR 900,000 - 1,500,000

Full time

6 days ago
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Job summary

Atomic Arts in Mumbai is seeking a skilled Unreal Pipeline TD to develop and maintain efficient workflows for game engines (Unreal/Unity) and VFX pipelines. You will collaborate with artists, developers, and production teams to optimize tools, automate processes, and ensure seamless asset integration.

Ideal candidates have strong Python (PyQt/PySide/OpenMaya), experience with Unreal or Unity, and knowledge of DCC apps (Maya, Houdini, Blender, Nuke, Substance).

Qualifications

  • Experience with pipeline automation using Python (PyQt/PySide/OpenMaya).
  • Proficiency in Unreal Engine or Unity and their scripting tools (Blueprints, C++, Editor scripting).
  • Knowledge of DCC applications like Maya, Houdini, Blender, Nuke, or Substance.
  • Familiarity with asset versioning tools (ShotGrid, Perforce, Git).
  • Experience with USD, Alembic, OpenVDB, and other industry-standard file formats.
  • Strong problem-solving skills and ability to work in a fast-paced production environment.

Responsibilities

  • Develop, maintain, and optimize pipeline tools for Game Engine (Unreal/Unity) and VFX workflows.
  • Automate processes to streamline asset management, rendering, and real-time workflows.
  • Integrate DCC software (Maya, Houdini, Blender, Nuke, etc.) with game engines and production pipelines.
  • Collaborate with artists and developers to troubleshoot technical issues and improve efficiency.
  • Ensure compatibility across various software, file formats, and rendering pipelines.
  • Write and maintain clean, scalable scripts in Python, C++, or other relevant languages.
  • Support real-time rendering pipelines and optimize assets for performance in game engines.

Skills

Python automation
Unreal Engine / Unity proficiency
DCC software knowledge
Asset versioning tools
USD / Alembic / OpenVDB
Fast-paced production mindset

Tools

Python scripting
Unreal Engine scripting
Unity Editor scripting
Maya
Houdini
Blender
Nuke
Substance
ShotGrid
Perforce
Git

Job description

About the job Unreal Pipeline TD - Game Engine & VFX

Company Description

With over 25 years of experience, Atomic Arts remains as a leading visual effects house, with work featured in the biggest and boldest Hollywood blockbusters, tentpole streaming series and the very best of independent cinema.

Recent project highlights include: Lord of the Rings: The Rings of Power (Amazon), Obi-Wan Kenobi (Disney) The Northman (New Regency) and The Batman (Warner Bros.).

Headquartered in London and with offices in Mumbai, Bangalore and LA, Atomic has expanded into a global team with over 150 artists, supervisors, artists, animators and technical directors all dedicated to bringing your vision to life.

Job Description:

We are seeking a skilled Pipeline TD to develop and maintain efficient workflows using Game Engine(unreal /unity) and VFX pipelines. You will work closely with artists, developers, and production teams to optimize tools, automate processes, and ensure seamless asset integration.

Key Responsibilities:

  • Develop, maintain, and optimize pipeline tools for Game Engine (Unreal/Unity) and VFX workflows.
  • Automate processes to streamline asset management, rendering, and real-time workflows.
  • Integrate DCC software (Maya, Houdini, Blender, Nuke, etc.) with game engines and production pipelines.
  • Collaborate with artists and developers to troubleshoot technical issues and improve efficiency.
  • Ensure compatibility across various software, file formats, and rendering pipelines.
  • Write and maintain clean, scalable scripts in Python, C++, or other relevant languages.
  • Support real-time rendering pipelines and optimize assets for performance in game engines.

Required Qualifications:

  • Strong experience in Python (PyQt/PySide, OpenMaya, etc.) for pipeline automation.
  • Proficiency in Unreal Engine or Unity and their scripting tools (Blueprints, C++, Editor scripting).
  • Knowledge of DCC applications like Maya, Houdini, Blender, Nuke, or Substance.
  • Familiarity with asset versioning tools (ShotGrid, Perforce, Git, etc.).
  • Experience with USD, Alembic, OpenVDB, and other industry-standard file formats.
  • Strong problem-solving skills and the ability to work in a fast-paced production environment.

Bonus: Experience with cloud rendering, AI tools, or shader development (HLSL/GLSL).

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