Unreal Pipeline TD - Game Engine And VFX

Atomic Arts

Mumbai

On-site

INR 1,200,000 - 2,400,000

Full time

6 days ago
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Job summary

Atomic Arts is seeking a skilled Pipeline TD to build and maintain efficient workflows for game engines (Unreal/Unity) and VFX pipelines. You will automate processes, optimize tools, and ensure seamless asset integration across production teams.

Responsibilities include developing pipeline tools, integrating Maya/Houdini/Blender/Nuke with engines, and collaborating with artists to improve efficiency. Strong Python/C++ scripting is required.

Qualifications

  • Experience in pipeline automation with Python (PyQt/PySide, OpenMaya).
  • Proficiency with Unreal Engine or Unity and their scripting tools.
  • Knowledge of DCC apps: Maya, Houdini, Blender, Nuke, Substance.
  • Familiarity with asset versioning tools: ShotGrid, Perforce, Git.
  • Experience with USD, Alembic, OpenVDB formats.
  • Strong problem-solving skills in fast-paced production.

Responsibilities

  • Develop, maintain, and optimize pipeline tools for game engines and VFX workflows.
  • Automate asset management, rendering, and real-time processes.
  • Integrate DCC software with engines and pipelines.
  • Collaborate with artists and developers to troubleshoot issues.
  • Ensure compatibility across software, formats, and rendering pipelines.
  • Write clean, scalable scripts in Python, C++, or similar languages.
  • Support real-time rendering pipelines and optimize assets for performance.

Skills

Python automation
Unreal Engine / Unity
Maya / Houdini / Blender / Nuke
Asset versioning (ShotGrid / Perforce
Git
USD / Alembic / OpenVDB
Problem solving

Tools

Unreal Engine
Unity
Maya
Houdini
Blender
Nuke
Substance

Job description

Job Description
Company Description

With over 25 years of experience, Atomic Arts remains as a leading visual effects house, with work featured in the biggest and boldest Hollywood blockbusters, tentpole streaming series and the very best of independent cinema.

Recent project highlights include: Lord of the Rings: The Rings of Power (Amazon), Obi-Wan Kenobi (Disney) The Northman (New Regency) and The Batman (Warner Bros.).

Headquartered in London and with offices in Mumbai, Bangalore and LA, Atomic has expanded into a global team with over 150 artists, supervisors, artists, animators and technical directors all dedicated to bringing your vision to life.

Job Description

We are seeking a skilled Pipeline TD to develop and maintain efficient workflows using Game Engine(unreal /unity) and VFX pipelines. You will work closely with artists, developers, and production teams to optimize tools, automate processes, and ensure seamless asset integration.

Key Responsibilities
  • Develop, maintain, and optimize pipeline tools for Game Engine (Unreal/Unity) and VFX workflows.
  • Automate processes to streamline asset management, rendering, and real-time workflows.
  • Integrate DCC software (Maya, Houdini, Blender, Nuke, etc.) with game engines and production pipelines.
  • Collaborate with artists and developers to troubleshoot technical issues and improve efficiency.
  • Ensure compatibility across various software, file formats, and rendering pipelines.
  • Write and maintain clean, scalable scripts in Python, C++, or other relevant languages.
  • Support real-time rendering pipelines and optimize assets for performance in game engines.
Required Qualifications
  • Strong experience in Python (PyQt/PySide, OpenMaya, etc.) for pipeline automation.
  • Proficiency in Unreal Engine or Unity and their scripting tools (Blueprints, C++, Editor scripting).
  • Knowledge of DCC applications like Maya, Houdini, Blender, Nuke, or Substance.
  • Familiarity with asset versioning tools (ShotGrid, Perforce, Git, etc.).
  • Experience with USD, Alembic, OpenVDB, and other industry-standard file formats.
  • Strong problem-solving skills and the ability to work in a fast-paced production environment.

Bonus: Experience with cloud rendering, AI tools, or shader development (HLSL/GLSL).

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