Unity Game Developer

Bridgestone Technology

Jaipur

On-site

INR 335,000 - 670,000

Full time

3 days ago
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Job summary

Bridgestone Technology in Jaipur (Onsite) is hiring a Unity Game Developer to build and optimize 2D and 3D games. You will translate concepts into playable experiences, implement controls, physics, and UI, and collaborate with designers, artists, and project managers to deliver engaging titles across platforms.

The role requires 2+ years in Unity, strong C#, and a passion for game development. Onsite office in Vidhyadhar Nagar with 6-day work weeks and competitive monthly salary.

Qualifications

  • 2+ years of experience in Unity Game Development.
  • Strong command of C# and object-oriented programming concepts.
  • Ability to work independently and as part of a creative team.
  • Bonus: Experience with multiplayer networking, VR/AR, or third‑party SDKs.

Responsibilities

  • Design, develop, and maintain gameplay systems using C# in Unity.
  • Implement and fine-tune character controls, game mechanics, and physics interactions.
  • Work with prefabs, components, animations, and particle effects.
  • Develop responsive and user‑friendly UI/UX for games.
  • Optimize performance for different platforms and screen resolutions.
  • Collaborate with cross‑functional teams including designers and artists.
  • Troubleshoot bugs, implement fixes, and maintain code quality.
  • Contribute to game architecture and system design decisions.

Skills

Unity Engine
Unity 2D/3D
GameObjects/Prefabs
Scene management
Physics with Rigidbody/Colliders
Raycasting
UI/UX scripting
Gameplay mechanics

Job description

Job Title: Unity Game Developer Job Location: Vidhyadhar Nagar Office, Onsite – Jaipur Salary: : ₹30,000 to ₹60,000 per month (Based on interview performance and skills) Job Timing: 10:00 AM – 6:00 PM Working Days: 6 days a week (2nd and 4th Saturday off)

Required Skills
  • Unity Engine proficiency (2D & 3D)
  • GameObjects, Components, and Prefabs
  • Scene management and hierarchy organization
  • Physics engine implementation (Rigidbody, Colliders, Triggers)
  • Raycasting and physics materials
Programming & Logic
  • C# programming in Unity
  • Object-Oriented Programming (OOP)
  • Events, Delegates, and LINQ
  • Data structures and memory optimization
  • Gameplay mechanics and logic scripting
  • AI programming (NavMesh, pathfinding)
  • State machines and player interactions
UI/UX Development
  • Unity UI System: Canvas, Buttons, Panels
  • Responsive design for multiple screen sizes
  • UI animations and transitions using Animator
Animation & Visuals
  • Animator Controller, blend trees
  • Timeline & Cinemachine for cutscenes
  • Particle Systems for visual effects (VFX)
Job Description

We are seeking a passionate and skilled Unity Game Developer to join our onsite game development team in Jaipur. As a Unity Developer, you will be responsible for building and optimizing 2D and 3D games from concept to deployment, ensuring smooth gameplay, responsive controls, and immersive experiences. You will collaborate with designers, artists, and project managers to create engaging and interactive gaming experiences across platforms like mobile, PC, and potentially VR/AR.

Roles & Responsibilities
  • Design, develop, and maintain gameplay systems using C# in Unity.
  • Implement and fine-tune character controls, game mechanics, and physics interactions.
  • Work with prefabs, components, animations, and particle effects.
  • Develop responsive and user‑friendly UI/UX for games.
  • Optimize performance for different platforms and screen resolutions.
  • Collaborate with cross‑functional teams including designers and artists.
  • Troubleshoot bugs, implement fixes, and maintain code quality.
  • Contribute to game architecture and system design decisions.
Eligibility Criteria
  • 2+ years of experience in Unity Game Development (portfolio required).
  • Strong command of C# and object-oriented programming concepts.
  • Ability to work independently and as part of a creative team.
  • Bonus: Experience with multiplayer networking, VR/AR, or third‑party SDKs.
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