Simulation CAD & Asset QA Engineer (3D Assets)

GALAXEYE SPACE SOLUTIONS PRIVATE LIMITED

Bengaluru Urban

On-site

INR 600,000 - 1,000,000

Full time

14 days+
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Job summary

GALAXEYE SPACE SOLUTIONS PRIVATE LIMITED is hiring a CAD/3D Engineer to develop and validate simulation-ready 3D assets for vehicles and infrastructure in a Blender-based pipeline. You will create high-fidelity models with correct scale, organize assets with proper naming and LODs, and perform thorough QA/QC against references.

Responsibilities include documenting modeling rules, export settings, and QC checklists; author small Python scripts for automation; and help maintain consistent

Qualifications

  • Strong CAD/3D modeling experience using SolidWorks, Fusion 360, Rhino, or Blender.
  • Solid understanding of mesh topology and clean export practices.
  • Experience exporting STL/OBJ and ideally FBX/GLTF with consistent scale.
  • Blender experience for modeling and scene organization.
  • Basic Python scripting for automation/validation (mesh checks, naming).

Responsibilities

  • Create high-fidelity 3D models of vehicles and environment assets with correct scale.
  • Maintain clean, simulation-ready meshes (STL/OBJ/FBX) and proper LODs.
  • Perform QA/QC to verify dimensional accuracy and surface properties.
  • Integrate assets into Blender-based pipeline and standardized scene conventions.
  • Develop small Python scripts for export automation and validation.
  • Document asset preparation guidelines and versioning practices.

Skills

CAD/3D modeling
Mesh topology
QA/QC
Python scripting
Blender
Export workflows

Tools

SolidWorks
Fusion 360
Rhino
Blender
Git

Job description

GALAXEYE SPACE SOLUTIONS PRIVATE LIMITED | Full time

Bangalore North, India | Posted on 02/17/2026

We're hiring a CAD/3D Engineer to develop and validate simulation-ready 3D assets. This role focuses on creating high-fidelity models and performing QA/QC to ensure assets match real-world objects in geometry, scale, surface characteristics, and material definitions. You'll also support integration into an existing Blender-based pipeline and help maintain modeling standards.

Key Responsibilities
1) CAD Modeling & Asset Development
  • Build high-fidelity 3D models of vehicles (ground/air/sea) and infrastructure/environment assets.
  • Create clean, simulation-ready meshes (STL/OBJ/FBX as needed) with correct scale, orientation, and naming.
  • Maintain Levels of Detail (LOD) for performance and scalability.
  • Model from technical references, drawings, images, and public/open-source materials.
2) Asset QA/QC & Validation (Primary Focus)

Verify assets against references for dimensional accuracy, proportions, key features, and assemblies.

Ensure mesh integrity: watertight/manifold (when required), correct normals, consistent topology, and no self-intersections.

  • Validate and document surface/material properties used in simulation/rendering (e.g., material categories, roughness/metalness/specular conventions, surface smoothness).
  • Establish QC checklists and acceptance criteria for assets (units, pivot/origin, LOD consistency, naming, hierarchy, metadata).
  • Identify and resolve geometry/material issues causing artifacts in downstream rendering/simulation outputs.
  • Integrate assets into an automated Blender-based pipeline and standardized scene conventions.
  • Use parameter-driven configs (e.g., YAML/JSON) as part of the asset ingestion workflow.
  • Write small Python scripts/utilities for export automation and validation checks.
  • Support minor fixes/maintenance to existing asset tooling and documentation.
4) Documentation & Standards
  • Maintain asset preparation guidelines: modeling rules, export settings, QC procedures, and versioning practices.
Requirements
Must Have

Strong CAD/3D modeling experience (SolidWorks / Fusion 360 / Rhino / Blender or similar).

Strong understanding of mesh topology, geometric accuracy, and clean export practices.

  • Experience exporting STL/OBJ (and ideally FBX/GLTF) with consistent scale and orientation.
  • Blender experience (modeling + scene organization); basic knowledge of materials/shaders is a plus.
  • Ability to perform structured QA/QC using references (drawings, photos, specs) and produce clear validation reports.
  • Basic Python scripting for automation/validation (mesh checks, naming rules, export helpers).
Nice to Have
  • Familiarity with ray-tracing/rendering workflows or physics-based simulation constraints.
  • Experience with large assemblies, vehicles, or infrastructure-grade models.
  • Git/version control and asset versioning discipline.
  • Experience building internal standards/checklists for asset production.
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