Senior Technical Designer

Sumo Digital Ltd.

India

On-site

INR 1,400,000 - 2,100,000

Full time

7 days ago
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Benefits offered by this job

Annual bonus
Hybrid work model
Flexible holidays
Health insurance
Studio care packages

Job summary

Sumo India is seeking a Senior Technical Designer to bridge Level Design and Engineering across multi-platform titles, collaborating with UK-based teams.

You’ll empower designers to prototype, iterate and implement world and gameplay content efficiently, ensuring systems and workflows are scalable and technically sound.

Qualifications

  • Understanding of Technical Design theory, standards and best practices in the creation of robust systems and gameplay objects.
  • Demonstrable experience in some form of scripting (visual/text based), or programming languages.
  • Experience working with industry-standard game engines and design tools.
  • Fluency in English with excellent communication and feedback skills, both written and verbal.

Responsibilities

  • Implement gameplay content, level systems and LD tools, using visual or text-based scripting.
  • Support Level Designers with technical problem-solving and workflow optimisation.
  • Translate high-level design intent into technically feasible solutions.
  • Build prototypes to help validate ideas quickly.
  • Develop and maintain technical design documentation for level features and content.
  • Communicate constraints, risks, and trade-offs early and clearly.
  • Regularly review the work of non-technical designers to ensure workflows are optimal, content is developed systemically, and technical constraints are understood / upheld.

Skills

Technical design theory
Scripting experience
Game engines
English fluency

Job description

Sumo India are looking for Senior Technical Designers to join our growing team of designers focused on building robust and cohesive levels and gameplay experiences for a variety of multi-platform titles, in collaboration with our UK based teams.
As a Senior Technical Designer in the World discipline, you will bridge the gap between Level Design and Engineering. Through application of a strong knowledge of both design theory and technical know-how, you’ll empower other designers to prototype, iterate and implement world and gameplay content efficiently, ensuring that gameplay systems, content, tools and workflows are efficient, scalable, and technically sound.

Responsibilities
  • Implement gameplay content, level systems and LD tools, using visual or text-based scripting.
  • Support Level Designers with technical problem-solving and workflow optimisation.
  • Translate high-level design intent into technically feasible solutions.
  • Build prototypes to help validate ideas quickly.
  • Develop and maintain technical design documentation for level features and content.
  • Communicate constraints, risks, and trade-offs early and clearly.
  • Regularly review the work of non-technical designers to ensure workflows are optimal, content is developed systemically, and technical constraints are understood / upheld.
Level-Specific Expectations
  • Owns technically complex gameplay systems and level setups.
  • Anticipates technical risks and mitigates them early.
  • Mentors more junior Technical Designers, and/or less technical designers.
What you'll bring with you:

Relevant Skills and Experience

Essential
  • Understanding of Technical Design theory,standardsand best practices in the creation of robust systems and gameplay objects, levelstreamingand scripting,appropriate toseniority.
  • Demonstrable experience in some form of scripting (visual/text based), or programming languages.
  • Experience working with industry-standard game engines and design tools.
  • Fluency in English with excellent communication and feedback skills, both written and verbal.
Desirable
  • Professional experience in Game Development, in the field of Technical Design.
  • Experience collaborating with outsourced or external development teams in multiple time-zones.
  • A background spanning varying genres such as open world, action-adventure, platforming and/or racing titles.
  • Familiarity with performance, memory, and technical constraints in world building.
  • Knowledge or experience of working with object-oriented programming / languages such as C++.
What's in it for you?
  • Financial: Annual bonus, an employee referral scheme, 1st time home buyer bonus, Wedding bonus.
  • Work-life balance: Hybrid work model, Flexible working, 22 contractual days holiday, 8 festive holidays, 4 statutory holidays, birthday day-off, 4 weeks of paternity leave, Maternity leave as per law, and options to buy or sell up to a week of annual leave*.
  • Health and Wellbeing: Health insurance, life insurance, Mental health service, critical illness cover*, and funded flu vaccines/eye tests.
  • Personal Development: Structured pathways, regular appraisals, annual salary reviews, 5 learning days per annum, access to on demand Sumo Developers Conference learning SDCXtra.
  • Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), sabbaticals (at 5 years of service), and an annual gaming subscription.
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