Level Designer

Sumo Digital Ltd.

India

On-site

INR 800,000 - 1,200,000

Full time

14 days+

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Benefits offered by this job

Annual bonus
Hybrid work model
Health insurance
5 learning days per annum
Annual gaming subscription

Job summary

Sumo Digital Ltd. in India is seeking Level Designers of all levels to join their expanding team. You will be responsible for creating engaging gameplay spaces in collaboration with UK teams. The role demands effective communication and technical understanding while implementing robust gameplay experiences.

In addition to exciting projects, the position offers a hybrid work model, generous leave policies, health insurance, and various bonuses aimed at enhancing work-life balance and personal development opportunities.

Qualifications

  • Understanding of Level Design theory, spatial design, and encounter flow.
  • Experience with industry-standard game engines and design tools.
  • Fluency in English with strong communication skills.
  • Professional experience in Game Development, especially in Level Design.
  • Experience collaborating with outsourced teams across time zones.
  • Background in genres like open world, action-adventure, platforming, or racing.
  • Familiarity with performance and memory constraints in world building.

Responsibilities

  • Collaborate with various teams to deliver level experiences.
  • Craft moment-to-moment gameplay through spatial design.
  • Build and implement level spaces integrating gameplay mechanics.
  • Engage in playtesting for player-centric insights.
  • Ensure content meets performance and technical requirements.
  • Own smaller levels or major sections from block out to polish.
  • Implement encounters and balance gameplay pacing.

Skills

Level Design theory
Game engines
Communication skills
Game Development experience
Collaboration with external teams
Varied genres experience
Understanding of technical constraints

Job description

Sumo India are looking for Level Designers of all levels to join our growing team of designers focused on building robust and cohesive levels and gameplay experiences for a variety of multi-platform titles, in collaboration with our UK based teams.

As a Level Designer at Sumo, you will be responsible for creating engaging, readable, and performant gameplay spaces that support the game’s vision, mechanics, narrative, and technical constraints. Working closely with technical designers and environment artists, you will prototype, build, iterate, and polish levels to a high standard of quality.

Responsibilities
  • Collaborate with Design, Art, Code, Production, and Audio teams to define and deliver level experiences in line with the project vision.
  • Craft the second-to-second and moment-to-moment gameplay experience through spatial design, pacing and player flow.
  • Build and implement world and level spaces, integrating missions, level objects, gameplay mechanics, combat and narrative elements as needed.
  • Engage in playtesting and feedback loops to capture player-centric insights and inform iterative improvements.
  • Work closely with Technical Design to ensure that content is robust and implemented efficiently, and that it meets performance, memory and technical requirements.
  • Owns smaller levels or major sections from block out to polish.
  • Implements encounters and gameplay mechanics within levels.
  • Balances gameplay pacing, difficulty scaling and player guidance.
What you'll bring with you:
  • Understanding of Level Design theory and concepts such as spatial design, player navigation, pacing, and encounter flow, appropriate to seniority.
  • Experience working with industry‑standard game engines and design tools.
  • Fluency in English with excellent communication and feedback skills, both written and verbal.
  • Professional experience in Game Development, in the field of Level Design.
  • Experience collaborating with outsourced or external development teamsin multiple time-zones.
  • A background spanningvaryinggenres such as open world, action-adventure, platforming and/or racing titles
  • Familiarity with performance, memory, and technical constraints in world building.
What's in it for you?
  • Financial: Annual bonus, an employee referral scheme, 1st time home buyer bonus, Wedding bonus.
  • Work-life balance: Hybrid work model, Flexible working, 22 contractual days holiday, 8 festive holidays, 4 statutory holidays, birthday day-off, 4 weeks of paternity leave, Maternity leave as per law, and options to buy or sell up to a week of annual leave*.
  • Health and Wellbeing: Health insurance, life insurance, Mental health service, critical illness cover*, and funded flu vaccines/eye tests.
  • Personal Development: Structured pathways, regular appraisals, annual salary reviews, 5 learning days per annum, access to on demand Sumo Developers Conference learning SDCXtra.
  • Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), sabbaticals (at 5 years of service), and an annual gaming subscription.
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