Lead Technical Designer

Sumo Digital Ltd.

India

On-site

INR 2,400,000 - 4,200,000

Full time

7 days ago
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Benefits offered by this job

Annual bonus
Employee referral scheme
First-time home buyer bonus
Wedding bonus
Hybrid work model
Flexible working
22 contractual days holiday
8 festive holidays
4 statutory holidays
Birthday day-off
Paternity leave
Maternity leave as per law
Annual leave trading
Health insurance
Life insurance
Mental health service
Critical illness cover
Flu vaccines/eye tests
Structured pathways
Regular appraisals
Annual salary reviews
Learning days
SDC Xtra
In-studio perks
Care packages
Studio days out
Sabbaticals
Annual gaming subscription

Job summary

Sumo India is seeking a Lead Technical Designer to bridge Level Design and Engineering for multi-platform titles. You will empower designers to prototype, iterate, and implement world and gameplay content efficiently, ensuring scalable, technically sound systems, content, tools and workflows.

The role requires scripting or programming experience, familiarity with game engines, and strong English communication.

Qualifications

  • Understanding of Technical Design theory and standards for robust systems.
  • Experience with scripting (visual/text) or programming languages.
  • Experience with industry-standard game engines and design tools.
  • Fluency in English with strong written and verbal communication.
  • Professional game development experience in Technical Design.
  • Experience collaborating with outsourced or external teams across time zones.
  • Background across genres like open world, action-adventure, platforming, and/or racing.
  • Familiarity with performance, memory, and technical constraints in world building.
  • Knowledge or experience with object-oriented programming / languages such as C++.

Responsibilities

  • Implement gameplay content, level systems and LD tools using scripting or text-based methods.
  • Support Level Designers with technical problem solving and workflow optimization.
  • Translate design intent into technically feasible solutions.
  • Build prototypes to validate ideas quickly.
  • Develop and maintain technical design docs for level features and content.
  • Communicate constraints, risks, and trade-offs early and clearly.
  • Review work of non-technical designers to ensure workflows are optimal and constraints understood.

Skills

Technical design theory
Scripting experience
Game engines
English fluency
Game development experience
Collaboration with outsourced teams
Genre breadth (Open world / Action-ad;
Performance constraints
C++ knowledge

Tools

Scripting/Programming languages

Job description

Sumo India are looking for Lead Technical Designer to join our growing team of designers focused on building robust and cohesive levels and gameplay experiences for a variety of multi-platform titles, in collaboration with our UK based teams.
As a Lead Technical Designer in the World discipline, you will bridge the gap between Level Design and Engineering. Through application of a strong knowledge of both design theory and technical know-how, you’ll empower other designers to prototype, iterate and implement world and gameplay content efficiently, ensuring that gameplay systems, content, tools and workflows are efficient, scalable, and technically sound.

Responsibilities
  • Implement gameplay content, level systems and LD tools, using visual or text-based scripting.
  • Support Level Designers with technical problem-solving and workflow optimisation.
  • Translate high-level design intent into technically feasible solutions.
  • Build prototypes to help validate ideas quickly.
  • Develop and maintain technical design documentation for level features and content.
  • Communicate constraints, risks, and trade-offs early and clearly.
  • Regularly review the work of non-technical designers to ensure workflows are optimal, content is developed systemically, and technical constraints are understood / upheld.
Level‑Specific Expectations
Lead / Principal Technical Designer
  • Defines and owns Technical Design standards and quality for the team/ project.
  • Drives innovation in tools, pipelines, and level systems.
  • Leads other Technical Designers within the project or studio.
  • Influences engine and feature roadmap decisions.
  • Acts as a project-wide authority on Technical Design.
What you'll bring with you:
  • Understanding of Technical Design theory, standards and best practices in the creation of robust systems and gameplay objects, level streaming and scripting ,appropriate to seniority.
  • Demonstrable experience in some form of scripting (visual/text based), or programming languages.
  • Experience working with industry‑standard game engines and design tools.
  • Fluency in English with excellent communication and feedback skills, both written and verbal.
  • Professional experience in Game Development, in the field of Technical Design.
  • Experience collaborating with outsourced or external development teams in multiple time-zones.
  • A background spanning varying genres such as open world, action-adventure, platforming and/or racing titles.
  • Familiarity with performance, memory, and technical constraints in world building.
  • Knowledge or experience of working with object-oriented programming / languages such as C++.
What's in it for you?

Sumo India also offers a highly personable benefits package that has something for everyone, no matter where you are in your career.

  • Financial: Annual bonus, an employee referral scheme, 1st time home buyer bonus, Wedding bonus.
  • Work-life balance:Hybrid work model, Flexible working, 22 contractual days holiday, 8 festive holidays, 4 statutory holidays, birthday day-off, 4 weeks of paternity leave, Maternity leave as per law, and options to buy or sell up to a week of annual leave*.
  • Health and Wellbeing:Health insurance, life insurance, Mental health service, critical illness cover*, and funded flu vaccines/eye tests.
  • Personal Development: Structured pathways, regular appraisals, annual salary reviews, 5 learning days per annum, access to on demand Sumo Developers Conference learning SDCXtra.
  • Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), sabbaticals (at 5 years of service), and an annual gaming subscription.
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