SPECIFIC RESPONSIBILITIES
- 3D Scene Creation: Build 3D room scenes using 3ds Max, Unreal Engine, and Substance Painter based on design concepts from set designers. Develop textures, materials, lighting, and camera setups to achieve photorealistic renderings with input from engineers, set designers, photographers, art directors, and stylists. Leverage Unreal Engine’s advanced features such as real-time rendering, dynamic lighting, and virtual reality (VR) integrations to enhance scene interactivity and visual fidelity.
- Prop Modelling: Create fully textured prop models specified by set designers.
- Product Model Preparation: Locate Kohler product models in the engineering storage system, export, convert to surface models, UV map, and prepare them for 3ds Max usage.
- Texturing and Detailing: Utilise Substance Painter to create high-quality, detailed textures and materials that contribute to the photorealism of scenes and props.
- Data Management: Follow standards for file, model, and texture management to ensure organised storage for archival and future use.
- Process Optimization: Establish best practices to reduce processing time while maintaining realistic visualisation quality.
RELATIONSHIPS AND CONTACTS
Supervisory Relationships
Reports to the leader, Animation and Rendering.
Professional Relationships
Mentorship relationship with Communications Manager – CGI Content Development at The Beacon, Kohler WI.
Collaborative relationship with other scene rendering artists at Kohler WI, and ITC.
Organizational Relationships
Frequent interaction with product engineers, set designers, art directors, stylists, and photographers.
Occasional contact with industrial design teams for geometry gathering and troubleshooting.
External Business Relationships
Occasional engagement with software vendors and service providers for research and acquisition of new software.
EDUCATION AND EXPERIENCE REQUIREMENTS
- Degree/Diploma in a related 3D visualisation field.
- Minimum of 7 years’ experience in creating high-quality photorealistic 3D renderings.
- Proficiency in tools such as 3ds Max, Unreal Engine, Substance Painter, V-Ray, After Effects, and Photoshop. Exposure to ZBrush and other architectural CAD programs is a plus.
- Advanced proficiency in Unreal Engine, including expertise in material creation, blueprint scripting, real-time lighting techniques, and rendering optimisation. Familiarity with interactive content creation and VR applications is highly desirable.
- Expertise in photorealistic rendering techniques, including light, shadow, and texture mapping, to produce highly realistic
- Strong communication skills with the ability to articulate thoughts and inspirations effectively. Proficiency in English is a
- Team player with a quick learning ability.