Scene Rendering Artist

KOHLER India

Maharashtra

On-site

INR 1,500,000 - 1,900,000

Full time

14 days+

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Job summary

KOHLER India is seeking an experienced 3D Visualisation Artist to create photorealistic room scenes and props using 3ds Max, Unreal Engine, and Substance Painter. You will texture, light, and camera setup scenes with input from engineers, designers, photographers, and stylists.

The role requires expertise in real-time rendering, VR integrations, and rendering optimisation, with a strong focus on delivering high-quality visuals. Team collaboration and clear communication in English are essential.

Qualifications

  • Degree/Diploma in a related 3D visualisation field is required.
  • Minimum of 7 years’ experience in creating high-quality photorealistic 3D renderings.
  • Proficiency in tools such as 3ds Max, Unreal Engine, Substance Painter, V-Ray, After Effects, and Photoshop. Exposure to ZBrush and other architectural CAD programs is a plus.
  • Advanced proficiency in Unreal Engine, including material creation, blueprint scripting, real-time lighting techniques, and rendering optimisation.
  • Expertise in photorealistic rendering techniques, including light, shadow, and texture mapping.
  • Strong communication skills with the ability to articulate thoughts and inspirations effectively. Proficiency in English is a plus.
  • Team player with a quick learning ability.

Responsibilities

  • 3D Scene Creation: Build 3D room scenes using 3ds Max, Unreal Engine, and Substance Painter based on design concepts from set designers.
  • Develop textures, materials, lighting, and camera setups to achieve photorealistic renderings with input from engineers and designers.
  • Leverage Unreal Engine’s real-time rendering, dynamic lighting, and VR integrations to enhance scene interactivity and visual fidelity.
  • Prop Modelling: Create fully textured prop models specified by set designers.
  • Product Model Preparation: Locate Kohler product models, export, convert to surface models, UV map, and prepare for 3ds Max usage.
  • Texturing and Detailing: Use Substance Painter to create high-quality textures and materials for photorealism.

Skills

3D visualization
Photorealistic rendering
Team collaboration
English communication

Education

Degree/Diploma in 3D visualisation field

Tools

3ds Max
Unreal Engine
Substance Painter
V-Ray
After Effects
Photoshop
ZBrush

Job description

SPECIFIC RESPONSIBILITIES


  • 3D Scene Creation: Build 3D room scenes using 3ds Max, Unreal Engine, and Substance Painter based on design concepts from set designers. Develop textures, materials, lighting, and camera setups to achieve photorealistic renderings with input from engineers, set designers, photographers, art directors, and stylists. Leverage Unreal Engine’s advanced features such as real-time rendering, dynamic lighting, and virtual reality (VR) integrations to enhance scene interactivity and visual fidelity.

  • Prop Modelling: Create fully textured prop models specified by set designers.

  • Product Model Preparation: Locate Kohler product models in the engineering storage system, export, convert to surface models, UV map, and prepare them for 3ds Max usage.

  • Texturing and Detailing: Utilise Substance Painter to create high-quality, detailed textures and materials that contribute to the photorealism of scenes and props.

  • Data Management: Follow standards for file, model, and texture management to ensure organised storage for archival and future use.

  • Process Optimization: Establish best practices to reduce processing time while maintaining realistic visualisation quality.



RELATIONSHIPS AND CONTACTS


Supervisory Relationships

Reports to the leader, Animation and Rendering.



Professional Relationships

Mentorship relationship with Communications Manager – CGI Content Development at The Beacon, Kohler WI.


Collaborative relationship with other scene rendering artists at Kohler WI, and ITC.



Organizational Relationships

Frequent interaction with product engineers, set designers, art directors, stylists, and photographers.


Occasional contact with industrial design teams for geometry gathering and troubleshooting.



External Business Relationships

Occasional engagement with software vendors and service providers for research and acquisition of new software.



EDUCATION AND EXPERIENCE REQUIREMENTS


  • Degree/Diploma in a related 3D visualisation field.

  • Minimum of 7 years’ experience in creating high-quality photorealistic 3D renderings.

  • Proficiency in tools such as 3ds Max, Unreal Engine, Substance Painter, V-Ray, After Effects, and Photoshop. Exposure to ZBrush and other architectural CAD programs is a plus.

  • Advanced proficiency in Unreal Engine, including expertise in material creation, blueprint scripting, real-time lighting techniques, and rendering optimisation. Familiarity with interactive content creation and VR applications is highly desirable.

  • Expertise in photorealistic rendering techniques, including light, shadow, and texture mapping, to produce highly realistic

  • Strong communication skills with the ability to articulate thoughts and inspirations effectively. Proficiency in English is a

  • Team player with a quick learning ability.

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