Lead Generalist

Hotstar

Mumbai

On-site

INR 1,800,000 - 2,400,000

Full time

14 days+
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Job summary

Industrial Light & Magic in Mumbai is seeking a Lead Generalist to create photo-real environments and landscapes, integrating live action footage with CG elements. You will mentor a team of Generalists to ensure shots adhere to the project’s visual style.

Requirements include 10+ years of VFX experience or 7+ years with related education, expertise in CG techniques, and a strong demo reel. Proficiency in Matte Painting and shading is essential.

Qualifications

  • At least 10+ years of professional VFX experience and a college-level diploma or higher in computer graphics, fine arts, design, or photography; OR 7+ years experience in lieu of education.
  • Proven ability in CG techniques including modeling, texturing, shading, lighting, look development, or compositing; OR proven non-CG art ability with strong portfolio.
  • Demo reel required
  • High-level problem solving or creative thinking skills
  • Extensive knowledge of Matte Painting techniques

Responsibilities

  • Create original 2D and 3D content for environments
  • Create multiple types of mattes and allocate detail per shot
  • Develop high quality CG within a shot and dial in look before final comp
  • Participate in team reviews and receive feedback
  • Mentor Apprentices and Jr. Artists
  • Meet milestones within a timeline via dailies and problem solving
  • Create maps in 2D and set up basic shaders for look development
  • Create basic lighting setups in complex shaders that render convincingly
  • Source reference materials for assets
  • Handle special projects as needed

Skills

Photoshop
Nuke
Houdini
Maya
Look development
Lighting
Compositing
Matte Painting
Perspective
35mm photography

Education

Diploma or higher in Computer Graphics
Related field (Fine Arts / Design / Photography)

Tools

Multiscatter
Speedtree

Job description

Job Summary

Industrial Light & Magic (Mumbai) Lead Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork. Lead Generalists support a team of Generalists to ensure that shots are created according to the designs and visual style of the project.

Responsibilities
  • Responsible for creating original 2D and 3D content that may comprise part or all of an environment
  • Responsible for creating multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
  • Responsible for creating high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and VFX Supervisors, dials in the look of the element before handing to final comp
  • Responsible for participating in team reviews of work under development
  • Mentors Apprentice and Jr. Artists and must be able to assist them with their shots
  • Meets defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Creates maps in 2D and sets up basic shaders for look development
  • Creates basic lighting setups in complex shaders that look convincing and render efficiently
  • Sources suitable reference materials for required assets
  • Special projects as needed
Reporting Relationships

Reports to the Talent Manager, Generalist and receives daily oversight and direction from the CG or VFX Supervisor

Requirements
  • At least 10+ of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR
  • Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • Demo reel required
  • High level of problem solving or creative thinking skills
  • Must have extensive knowledge of Matte Painting techniques
Preferred Skills/Competencies
  • Able to create maps in 2D and set up basic shaders for look development
  • Good understanding of the physics of light, how it interacts with the camera, and how to create basic lighting set-ups in complex shaders (like hard surface type materials) that look convincing and render efficiently
  • Able to respond to feedback to dial in the look of the element before handing to final Comp
  • Can work with the sequence lead to test out tools and techniques before rolling out to shot artists
  • Can handle reasonably complex hard body and soft body sims and light/render them for Comp
Technical Skills/Competencies
  • Fluent in Photoshop
  • Fluent in Nuke, Houdini, , Maya or similar
  • Comparable software experience considered
  • Demonstrated ability to quickly pick up new software
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
  • Understanding 2D compositing software
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
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