Lead Generalist

Marvels

Mumbai

On-site

INR 1,200,000 - 2,400,000

Full time

14 days+
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Job summary

Lucasfilm Entertainment Company Ltd. LLC in Mumbai seeks a Lead Generalist to create photo-real environments and landscapes, working with live action and CGI elements. You will mentor a team of Generalists and help ensure shots follow design and visual style.

The role requires strong matte painting, shader setup, lighting, and a solid reel demonstrating CG skills. Reporting to the Talent Manager, Generalist.

Qualifications

  • 10+ years of VFX experience with a college diploma or higher, or 7+ years without degree.
  • Proven CG techniques including modeling, texturing, shading, lighting, look development, or compositing.
  • Strong artistic ability or impressive portfolio in traditional art.
  • Demo reel required.
  • Extensive knowledge of matte painting techniques.

Responsibilities

  • Create original 2D and 3D content for environments.
  • Create mattes and allocate detail by shot feedback.
  • Produce high-quality CG within shots and set look with supervision.
  • Participate in team reviews.
  • Mentor Apprentice and Jr. Artists.
  • Meet milestones by attending dailies and solving problems.
  • Create maps in 2D and set up basic shaders.
  • Create basic lighting in complex shaders for convincing renders.
  • Source reference materials for assets.
  • Handle special projects as needed.

Skills

CG techniques
Artistic ability
Demo reel
Problem solving
Matte painting
Photoshop
Nuke
Houdini
Maya
2D compositing
Multiscatter
Speedtree

Education

College diploma or higher in CG or related field

Tools

Photoshop
Nuke
Houdini
Maya
Multiscatter
Speedtree

Job description

Job Summary:

Industrial Light Magic (Mumbai) Lead Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork. Lead Generalists support a team of Generalists to ensure that shots are created according to the designs and visual style of the project.

Lead Generalists:
  • Develop solutions and techniques that meet art/technical direction;
  • Participate in team reviews of work under development;
  • Are able to create multiple types of mattes from simple to moderately difficult;
  • Can work confidently enough to be able to decide where to allocate detail based on the shot; and,
  • Can interpret feedback to respond to review notes with little supervisor direction.
Primary Responsibilities and Accountabilities
  • Responsible for creating original 2D and 3D content that may comprise part or all of an environment
  • Responsible for creating multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
  • Responsible for creating high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and VFX Supervisors, dials in the look of the element before handing to final comp
  • Responsible for participating in team reviews of work under development
  • Mentors Apprentice and Jr. Artists and must be able to assist them with their shots
  • Meets defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Creates maps in 2D and sets up basic shaders for look development
  • Creates basic lighting setups in complex shaders that look convincing and render efficiently
  • Sources suitable reference materials for required assets
  • Special projects as needed
Reporting Relationships

Reports to the Talent Manager, Generalist and receives daily oversight and direction from the CG or VFX Supervisor

  • At least 10+ of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.
Required Skills/Competencies
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
  • Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • Demo reel required
  • High level of problem solving or creative thinking skills
  • Must have extensive knowledge of Matte Painting techniques
Preferred Skills/Competencies
  • Able to create maps in 2D and set up basic shaders for look development
  • Good understanding of the physics of light, how it interacts with the camera, and how to create basic lighting set-ups in complex shaders (like hard surface type materials) that look convincing and render efficiently
  • Able to respond to feedback to dial in the look of the element before handing to final Comp
  • Can work with the sequence lead to test out tools and techniques before rolling out to shot artists
  • Can handle reasonably complex hard body and soft body sims and light/render them for Comp
Technical Skills/Competencies
  • Fluent in Photoshop
  • Fluent in Nuke, Houdini, , Maya or similar
  • Comparable software experience considered
  • Demonstrated ability to quickly pick up new software
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
  • Understanding 2D compositing software
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light Magic.

Disclaimer: This job posting and location has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.

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