Jr. 3D Texturing Artist

Ikarus 3D

Mohali

On-site

INR 350,000 - 550,000

Full time

14 days+

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Benefits offered by this job

Competitive salary
Supportive environment
Professional growth
Pantry snacks
Relocation accommodation
5-day work week
Leave programs

Job summary

Skytech Leasing Solutions in Mohali is seeking a 3D Texturing Artist to create high-quality textures for hard surface and soft body assets using Substance Painter, Photoshop, and Maya. You will develop PBR maps and ensure texture quality aligns with project requirements.

The role requires strong attention to detail, the ability to interpret references, and good communication. In-office position with relocation support and a 5-day work week.

Qualifications

  • Technical Knowledge: 3D texturing, material creation, and PBR workflows.
  • Attention to detail: reproduce material properties accurately.
  • Communication: clear verbal and written communication.
  • Work Ethic: meet deadlines; extended hours if necessary.
  • Openness to Feedback: accepts constructive criticism.
  • Preferred 6 months to 2 years of work experience.

Responsibilities

  • Proficient in texturing using Substance Painter, Photoshop, and Autodesk Maya.
  • Create high quality textures and materials for 3D models, ensuring realism and style consistency.
  • Develop PBR texture maps (Base Color, Roughness, Metallic, Normal, AO) with strong material definition.
  • Interpret design references to match colors, finishes, wear, and fabric details.
  • Ensure UVs are efficient; textures have texel density and resolution.
  • Collaborate with 3D modeling artists to resolve UV/mesh/shading issues.
  • Optimize textures for different platforms and pipelines while maintaining quality.
  • Maintain organized file naming, texture exports, and material setups per project standards.
  • Deliver weekly and monthly progress reports.
  • Collaborate with the Design Project Manager.
  • Provide inputs to improve workflow and texturing efficiency.

Skills

3D texturing
PBR workflows
Attention to detail
Communication
Work ethic

Education

Experience: 6 months to 2 years

Tools

Substance Painter
Photoshop
Autodesk Maya
Zbrush
CLO3D
Unity
Unreal

Job description

About the Role:

3D Texturing Artists are responsible for creating high quality textures and materials for hard surface and soft body 3D assets. They work with tools such as Substance Painter, Photoshop, and Autodesk Maya to develop realistic and visually compelling surfaces, ensuring consistency, accuracy, and strong attention to detail.

Key Responsibilities:
  • Proficient in texturing using Substance Painter, Photoshop, and Autodesk Maya.
  • Create high quality textures and materials for 3D models, ensuring realism, style consistency, and alignment with project requirements.
  • Develop PBR texture maps such as Base Color, Roughness, Metallic, Normal, and Ambient Occlusion with strong material definition.
  • Interpret design references accurately to match colors, finishes, wear, fabric details, and surface qualities.
  • Ensure UVs are used efficiently and textures maintain consistent texel density and optimal resolution.
  • Work closely with 3D modeling artists to identify and resolve UV, mesh, or shading issues affecting texture quality.
  • Optimize textures for different platforms and pipelines while maintaining visual quality.
  • Maintain organized file naming, texture exports, and material setups as per project standards.
  • Deliver weekly and monthly reports on progress.
  • Collaborate effectively with the designated Design Project Manager.
  • Provide inputs to improve workflow and enhance texturing efficiency.
Qualifications:
  • Technical Knowledge: Expertise in 3D texturing, material creation, and PBR workflows.
  • Attention to Detail: Strong ability to interpret design references and replicate material properties accurately.
  • Communication: Clear and articulate verbal and written communication.
  • Work Ethic: Strong dedication to meeting deadlines, including extended hours if necessary.
  • Openness to Feedback: Ability to handle constructive criticism and improve work accordingly.
  • Preferred 6 months to 2 years of work experience.
Software Skills Required:
  • Essential: Substance Painter, Photoshop, Autodesk Maya
  • Optional: Zbrush, CLO3D, Unity, Unreal
What We Offer:
  • Competitive salary and benefits package.
  • A supportive and collaborative work environment.
  • Opportunities for professional growth and development.
  • Free pantry services and snacks.
  • Relocation assistance in the form of accommodation for 5 days.
  • 5-day work week.
  • Menstrual Leave, Bereavement Leave, Ikarus Reverence Leave, Marriage Leave, Sabbatical Leave (apart from other regular leaves).
Location:

Skytech Leasing Solutions, Third Floor, Plot no. D-176, Phase 8-B, Industrial Area, Sector 74 - S.A.S Nagar, Mohali, 160055.

Note: This is an in-office position. Job Types: Full-time, Permanent

Vacancies - 3

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