Game Designer And Market Analyst

Alantrix Geim Studios

Bengaluru

On-site

INR 600,000 - 1,200,000

Full time

14 days+
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Job summary

Alantrix Geim Studio Private Limited is seeking a skilled game designer to craft engaging mobile experiences across Hyper-Casual, Hybrid-Casual, and Idle genres. You will create detailed GDDs, define economies and progression, and analyze market trends to develop innovative concepts.

You will collaborate with developers, artists, and product teams to prototype and test gameplay concepts, aiming to optimise retention, engagement, and monetisation throughout development.

Qualifications

  • Experience in mobile game design with a strong understanding of Hyper-Casual, Hybrid-Casual, and Idle games.
  • Excellent analytical, creative-thinking, communication, and documentation skills.
  • Strong knowledge of game economies, progression systems, and player engagement.
  • Familiarity with prototyping tools, analytics platforms, app intelligence tools, or game engines is an advantage.

Responsibilities

  • Design engaging mobile games across Hyper-Casual, Hybrid-Casual, and Idle genres.
  • Research and analyse trending mobile games, gameplay mechanics, themes, and monetisation strategies.
  • Identify emerging market trends and transform them into original game concepts.
  • Create detailed Game Design Documents (GDDs), gameplay loops, progression systems, economies, feature specifications, wireframes, and flow diagrams.
  • Analyse competitor games for retention, engagement, monetisation, CPI potential, and market performance.
  • Study app store rankings, advertisements, creatives, player reviews, and publishing trends.
  • Develop innovative gameplay mechanics instead of replicating existing games.
  • Recommend new themes, features, and gameplay combinations with strong market potential.
  • Collaborate with developers, artists, product managers, and marketing teams throughout development.
  • Design prototypes and define testing requirements to validate gameplay concepts.
  • Analyse prototype and soft-launch performance to improve retention, engagement, difficulty, and monetisation.
  • Design balanced progression systems, rewards, currencies, upgrades, and in-game economies.
  • Understand and utilise key mobile gaming KPIs, including CPI, CTR, Retention, Session Length, ARPDAU, LTV, and ROAS.
  • Deliver regular market analysis reports, competitor insights, and game concept recommendations.
  • Maintain a structured repository of trending mechanics, themes, creatives, and market opportunities.
  • Present innovative game concepts clearly to management and production teams.
  • Stay current with developments in mobile gaming, publishing strategies, advertising trends, and player behaviour.

Skills

Mobile game design
Analytical thinking
Creative thinking
Communication
Documentation
Game economies
Player engagement

Tools

Prototyping tools
Analytics platforms
Game engines

Job description

About the job

Company Description: Alantrix Geim Studio Private Limited is a mobile game development company that creates original in-house titles and delivers end-to-end game development services for clients. The studio works with businesses, publishers, and game studios to turn game concepts into engaging, high-quality mobile experiences across different audiences and platforms. Its capabilities span the full development lifecycle, including game design, programming, UI/UX, 2D and 3D art, animation, backend integration, testing, deployment, maintenance, and live operations. By combining creative design with strong technical execution, Alantrix focuses on scalable, performance-driven games tailored to diverse business needs. The company is committed to building entertaining original products while offering reliable, flexible development solutions to partners.

Key Responsibilities
  • Design engaging mobile games across Hyper-Casual, Hybrid-Casual, and Idle genres.
  • Research and analyse trending mobile games, gameplay mechanics, themes, and monetisation strategies.
  • Identify emerging market trends and transform them into original game concepts.
  • Create detailed Game Design Documents (GDDs), gameplay loops, progression systems, economies, feature specifications, wireframes, and flow diagrams.
  • Analyse competitor games for retention, engagement, monetisation, CPI potential, and market performance.
  • Study app store rankings, advertisements, creatives, player reviews, and publishing trends.
  • Develop innovative gameplay mechanics instead of replicating existing games.
  • Recommend new themes, features, and gameplay combinations with strong market potential.
  • Collaborate with developers, artists, product managers, and marketing teams throughout development.
  • Design prototypes and define testing requirements to validate gameplay concepts.
  • Analyse prototype and soft-launch performance to improve retention, engagement, difficulty, and monetisation.
  • Design balanced progression systems, rewards, currencies, upgrades, and in-game economies.
  • Understand and utilise key mobile gaming KPIs, including CPI, CTR, Retention, Session Length, ARPDAU, LTV, and ROAS.
  • Deliver regular market analysis reports, competitor insights, and game concept recommendations.
  • Maintain a structured repository of trending mechanics, themes, creatives, and market opportunities.
  • Present innovative game concepts clearly to management and production teams.
  • Stay current with developments in mobile gaming, publishing strategies, advertising trends, and player behaviour.
Requirements
  • Experience in mobile game design with a strong understanding of Hyper-Casual, Hybrid-Casual, and Idle games.
  • Excellent analytical, creative-thinking, communication, and documentation skills.
  • Strong knowledge of game economies, progression systems, and player engagement.
  • Familiarity with prototyping tools, analytics platforms, app intelligence tools, or game engines is an advantage.
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