AI Product Designer

Truefan

Gurugram District

In loco

INR 2.500.000 - 4.000.000

Tempo pieno

43 ore fa
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Descrizione del lavoro

Hogwarts E-Learning Universe Private Limited is seeking a Senior Product Designer to own the design systems and shape a scalable component library. You will audit existing interfaces, define token layers, and create precise specifications so front-end teams can implement confidently.

You will ensure the Figma library stays in sync with shipped components and uphold accessibility throughout. You will work with frontend engineers to define constraints, deprecations, and migration paths, while

Competenze

  • 3-5 years in product design with ownership of a design system.
  • Ability to audit surfaces and extract primitives for a design system.
  • Experience defining token layers: type scale, spacing, color, elevation, motion.
  • Clear specification of components with states and edge cases; precise usage guidance.

Mansioni

  • Audit existing surfaces to extract primitives and define system scope.
  • Define tokens for type, spacing, color, and motion.
  • Specify components so frontend can build without guessing, including states and edge cases.
  • Write precise usage guidelines for engineers and coding agents.

Conoscenze

Design systems
Product design
Figma
Accessibility
Code literacy

Strumenti

Storybook
Claude Code

Descrizione del lavoro

HOGWARTS E-LEARNING UNIVERSE PRIVATE LIMITED

Full-Time

Senior Product Designer, Design Systems

The role

We’re changing how product gets built here. Instead of every flow going through a design

pass, our engineers assemble from a maintained component system, increasingly with AI

coding agents doing the assembly. That only works if the system is genuinely good:

opinionated, well-documented, hard to misuse.

You’d own the design side of that system end to end. Our frontend team owns the

implementation, meaning the library’s architecture, releases, and engineering quality. You

define what goes in it and why. It’s the first hire dedicated to this, so you’re building the

system, not inheriting it.

What you’ll do
  • Audit our existing surfaces and extract the real primitives: what’s a component, what’s a variant, what should never have existed.
  • Define the token layer covering type scale, spacing, colour, elevation, and motion.
  • Make the decisions so nobody downstream has to
  • Specify components to a level frontend can build from without guessing. Every state, every edge case, the composition rules.
  • Write the usage guidance: when to reach for what, what not to do. This is read by engineers and by coding agents, so it needs to be precise rather than aspirational.
  • Keep Figma and the shipped components in sync, and treat the shipped version as the truth when they disagree.
  • Review what ships across our product teams for system conformance, and fix the system when the same violation keeps recurring.
  • Work with frontend on the unglamorous half: what a breaking change means for consumers, how a deprecation gets migrated, accessibility.
What we’re looking for
  • 3-5 years in product design, with at least one design system you owned through real adoption. Multiple teams, multiple releases, actual maintenance
  • Strong opinions about constraint. A system that permits everything hasn’t decided anything
  • Comfortable in and around code. You can read a component’s props and understand what it can and can’t do, navigate a repo, and check whether what shipped matches what you specified. You don’t need to be the one writing it, but you’d rather look than ask
  • You use Claude Code or similar agentic tools in your work, and have a view on what they get wrong
  • You can spec at a fidelity that removes ambiguity, and you notice when your own spec is underspecified
Nice to have
  • Something public we can look at: a Storybook, a repo, a shared Figma library, a side
  • Enterprise or B2B product experience, especially where accessibility and compliance
  • Experience with dense, tool-like interfaces rather than marketing surfaces
  • You’ve shipped frontend code yourself, at any level
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