Software Engineer, Live Content & Tools (Purchases)

Riot Games

Dublin

On-site

EUR 70,000 - 100,000

Full time

2 days ago
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Benefits offered by this job

PTO policy
Medical and dental insurance
Parental leave
Retirement match

Job summary

Riot Games in Dublin is seeking a capable Software Engineer to help build and operate tools, services, and pipelines for configuring and releasing live content such as Store, Battle Pass, and Loot.

You will collaborate with content teams and engineers to reduce manual work, catch configuration issues early, and improve release confidence across environments and regions. A strong bias for quality and player experience is essential.

Qualifications

  • Bachelor's degree in Computer Science or related field.
  • 2+ years experience as a full stack software engineer.
  • Experience with Python.
  • Experience developing software with C++.
  • Experience building internal tools with validation and testing.

Responsibilities

  • Building interfaces for creating and updating content configurations.
  • Adding schema validation, previews, and automated checks to catch configuration errors before release.
  • Supporting localization and asset workflows, and making it easier to test and promote content between environments.
  • Improving scheduling, publishing, change visibility, and recovery for live content updates.
  • Partnering with content coordinators, Product, QA, and engineers to identify manual or error-prone steps and improve them.
  • Write unit and integration tests
  • Code reviews
  • Participate in the team's on-call rotation

Skills

Full stack software engineering
Python
C++
Internal tools development

Education

Bachelor's degree in Computer Science or related field

Job description

Riot Games in Dublin is seeking a capable Software Engineer to help build and operate tools, services, and pipelines for configuring and releasing live content such as Store, Battle Pass, and Loot.

You will collaborate with content teams and engineers to reduce manual work, catch configuration issues early, and improve release confidence across environments and regions. A strong bias for quality and player experience is essential.

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