Senior Animation Engineer - Remote, R&D Focus

Jobgether SRL

Ireland

Remote

EUR 90,000 - 120,000

Full time

29 hours ago
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Benefits offered by this job

Fully remote work
Annual team retreats
Flexible contract options by location

Job summary

Jobgether SRL is seeking a Senior Animation Engineer based in Ireland to own animation runtime development within a major Unity3D project. You will bridge animation, technical art, and engineering, translating creative needs into scalable technical solutions.

You will work on ECS/DOTS, GPU skinning, shaders, and performance optimization, collaborating with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers to deliver robust features and tooling.

Qualifications

  • Proficient in C# and Unity engine development.
  • Experience with ECS/DOTS and data-oriented design.
  • Strong understanding of animation runtimes: state machines, blend trees, roots motion.
  • Shader development with HLSL and node-based tools.
  • Experience in tooling for Unity Editor and production automation.

Responsibilities

  • Develop, maintain, and optimize Unity animation runtime systems.
  • Design data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst.
  • Research and implement GPU skinning, deformation, and shader techniques.
  • Build Unity Editor tools and production utilities for animation teams.
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Lead R&D from prototypes to production-ready features.
  • Document workflows, establish standards, and improve system usability.

Skills

C#
Unity
ECS/DOTS
Shader development
HLSL/Shader Graph
FBX workflows
Mobile optimization
English communication

Tools

Unity Editor
Maya
Blender

Job description

Jobgether SRL is seeking a Senior Animation Engineer based in Ireland to own animation runtime development within a major Unity3D project. You will bridge animation, technical art, and engineering, translating creative needs into scalable technical solutions.

You will work on ECS/DOTS, GPU skinning, shaders, and performance optimization, collaborating with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers to deliver robust features and tooling.

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