Senior Animation Engineer

Jobgether SRL

Ireland

Remote

EUR 90,000 - 120,000

Full time

15 hours ago
Be an early applicant
Application generator

An application made for this job — a tailored resume and cover letter that speak straight to the posting.

Get past ATS filters

Benefits offered by this job

Fully remote work
Annual team retreats
Flexible contract options by location

Job summary

Jobgether SRL is seeking a Senior Animation Engineer based in Ireland to own animation runtime development within a major Unity3D project. You will bridge animation, technical art, and engineering, translating creative needs into scalable technical solutions.

You will work on ECS/DOTS, GPU skinning, shaders, and performance optimization, collaborating with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers to deliver robust features and tooling.

Qualifications

  • Proficient in C# and Unity engine development.
  • Experience with ECS/DOTS and data-oriented design.
  • Strong understanding of animation runtimes: state machines, blend trees, roots motion.
  • Shader development with HLSL and node-based tools.
  • Experience in tooling for Unity Editor and production automation.

Responsibilities

  • Develop, maintain, and optimize Unity animation runtime systems.
  • Design data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst.
  • Research and implement GPU skinning, deformation, and shader techniques.
  • Build Unity Editor tools and production utilities for animation teams.
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Lead R&D from prototypes to production-ready features.
  • Document workflows, establish standards, and improve system usability.

Skills

C#
Unity
ECS/DOTS
Shader development
HLSL/Shader Graph
FBX workflows
Mobile optimization
English communication

Tools

Unity Editor
Maya
Blender

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animation Engineer based in Ireland.

This is a senior technical role focused on the systems, tools, and technology behind high-quality character animation in a major Unity3D game project.

You will work at the intersection of Animation, Technical Art, and Engineering, translating creative requirements into scalable technical solutions.

The role combines animation runtime development with advanced areas such as ECS/DOTS, GPU skinning, shaders, deformation, and performance optimization.

You will collaborate closely with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers in a highly collaborative environment.

You will have significant ownership over technical R&D, taking ideas from early prototypes through to robust, production-ready features.

The position offers the opportunity to influence animation workflows, tooling, architecture, and technical standards across the wider team.

This is an ideal opportunity for an experienced engineer who enjoys solving complex technical challenges while staying closely connected to the creative side of game development.

Accountabilities
  • Develop, maintain, and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation technologies, including GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
  • Build Unity Editor tools, validators, asset processors, custom workflows, and production utilities that improve the efficiency of animation teams.
  • Support character rigging, skeleton, skinning, and FBX workflows between DCC tools such as Maya or Blender and Unity.
  • Profile and optimize animation systems across mobile hardware, with particular attention to performance constraints on Adreno and Mali GPUs.
  • Collaborate closely with Animators, Technical Artists, Gameplay Engineers, Rendering Engineers, and other technical disciplines.
  • Lead technical investigations and take promising R&D concepts from initial prototypes through to production-ready and maintainable features.
  • Establish clear documentation, reusable workflows, technical standards, and systems that enable other team members to build confidently.
  • Balance animation quality, runtime performance, system complexity, and usability when making architectural and technical decisions.
  • Review and improve existing animation systems while remaining comfortable evaluating both creative animation workflows and engineering implementations.
Requirements
  • Strong professional experience with C# and Unity engineering.
  • Hands-on experience with ECS/DOTS, including Entities, Burst, Jobs, and baking, or deep equivalent experience with data-oriented engine architecture.
  • Strong understanding of animation runtimes, including state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Practical experience with GPU skinning and deformation using structured or constant buffers, compute shaders, vertex shaders, or comparable techniques.
  • Shader development experience using HLSL and a node-based tool such as Shader Graph, Amplify, or similar.
  • Solid understanding of character rigs, skeletons, skinning, and FBX pipelines using Maya, Blender, or comparable tools.
  • Experience creating Unity Editor tooling, including asset postprocessors, validators, custom inspectors, editor windows, and production automation tools.
  • Experience profiling and optimizing graphics and animation workloads on mobile platforms, particularly Adreno and Mali hardware.
  • Familiarity with graphics APIs such as GLES and Vulkan and their platform-specific considerations.
  • Strong problem-solving and analytical skills, with the ability to independently investigate complex technical challenges.
  • Excellent communication skills and the ability to work effectively with both artists and engineers.
  • Fluent English.
Nice To Have
  • Experience with DOTS animation frameworks such as Rukhanka, Latios Kinemation, or similar technologies.
  • Experience developing or extending a custom animation runtime.
  • Knowledge of networked animation systems involving prediction and rollback.
  • Experience with Netcode for Entities or comparable multiplayer technologies.
  • Experience with procedural animation, including IK, secondary motion, or physics-driven animation layers.
  • Experience developing facial animation systems using blendshapes, bones, textures, or hybrid techniques.
  • Experience with crowd animation systems, including animation LOD, VAT, or update throttling.
  • Previous experience developing animation systems for mobile or other performance-constrained platforms.
  • Experience working on stylized game projects, particularly for mobile platforms.
Benefits
  • Meaningful technical ownership over animation technology on a major Unity3D game project.
  • Direct collaboration with experienced Animators, Technical Artists, Engineers, and discipline leads.
  • The opportunity to work on challenging technical R&D and transform innovative concepts into production-ready systems.
  • A highly collaborative international team and cross-disciplinary working environment.
  • Fully remote work.
  • Flexible contract options depending on location.
  • Competitive compensation based on experience and contract structure.
  • Annual team retreats.
  • Potential for long-term collaboration as the project and team continue to grow.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Animation Engineer
Senior Animation Engineer

Jobgether SRL • Ireland

On-site
EUR 90,000 - 120,000
Fully remote work
Flexible contract options by location
Annual team retreats
Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Ireland

On-site
EUR 90,000 - 130,000
Remote work
Annual team retreats
Competitive compensation
+2
Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Ireland

Remote
EUR 85,000 - 120,000
Remote work
Team retreats
Competitive pay
+1
Associate Gameplay Animator
Associate Gameplay Animator

VOID Interactive Ltd • Ireland

Remote
EUR 32,000 - 42,000
Senior Animation Engineer - Remote, R&D Focus
Senior Animation Engineer - Remote, R&D Focus

Jobgether SRL • Ireland

Remote
EUR 90,000 - 120,000
Fully remote work
Annual team retreats
Flexible contract options by location
Associate Cinematic Animator
Associate Cinematic Animator

VOID Interactive Ltd • Ireland

Remote
EUR 40,000 - 60,000
Technical Director, Applied AI
Technical Director, Applied AI

Jobgether SRL • Ireland

Remote
EUR 120,000 - 180,000
Fully remote work
Flexible contracting options
Competitive compensation
Remote Senior Unity Animation Engineer: ECS & GPU Skinning
Remote Senior Unity Animation Engineer: ECS & GPU Skinning

Jobgether SRL • Ireland

Remote
EUR 90,000 - 120,000
Fully remote work
Flexible contract options by location
Annual team retreats
Senior Game Designer
Senior Game Designer

Jobgether SRL • Ireland

On-site
EUR 85,000 - 115,000
Fully remote
Flexible hours
Unlimited PTO
+5
Senior Game Designer
Senior Game Designer

Jobgether SRL • Ireland

Remote
EUR 90,000 - 130,000
Fully remote work
Flexible hours
Unlimited PTO
+2