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Animate 2D characters, enemies, UI elements, and environmental props using [Unity]
Collaborate with designers to ensure animations read clearly in gameplay and match timing windows
Iterate on animations based on feedback from art direction and playtesting
Contribute to animation rigs, particle effects, or cutscene storyboards
Proficiency in at least one of: Unity, Spine, or similar motion Animation software.
Basic understanding of animation principles (squash & stretch, anticipation, follow-through)
Self-motivated with good communication skills; comfortable working asynchronously if remote