Principal engineer – Computer Graphics Architecture

METAVERSE COMPUTING LIMITED

Hong Kong

On-site

HKD 800,000 - 1,200,000

Full time

14 days+

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Benefits offered by this job

Competitive compensation
Patent opportunities
Conference support

Job summary

METAVERSE COMPUTING LIMITED in Hong Kong is seeking a Principal Engineer to lead pioneering innovations in computer graphics architecture. The role involves developing next-generation graphics technologies and optimizing GPU performance for real-time applications.

The ideal candidate will have a PhD in a relevant field and expertise in GPU programming, with strong backgrounds in rendering algorithms and parallel computing. This opportunity offers competitive compensation and collaboration with industry leaders.

Qualifications

  • PhD or equivalent research experience in a relevant field.
  • Strong background in GPU architecture and computer graphics.
  • Expertise in real-time rendering or ray tracing.

Responsibilities

  • Research next-gen graphics architectures for real-time rendering.
  • Optimize graphics pipelines for modern GPU architectures.
  • Collaborate with hardware engineers to prototype features.

Skills

Computer graphics
GPU architecture
Parallel computing
Real-time rendering
Ray tracing
Neural graphics
GPU programming

Education

PhD in Computer Science or Electrical Engineering

Tools

CUDA
Vulkan
DirectX 12
Metal
GPU-Sim
Gem5

Job description

Principal engineer – Computer Graphics Architecture

We are seeking a Principal engineer to pioneer innovations in computer graphics architecture, bridging the gap between rendering algorithms, GPU hardware, and parallel computing. You will explore novel architectures to accelerate real-time rendering, ray tracing, neural graphics, and emerging visual computing workloads. This role combines graphics algorithms, GPU architecture, and performance optimization to shape next‑generation rendering systems.

Key Responsibilities
  • Research and develop next‑gen graphics architectures for real‑time ray tracing & global illumination, neural rendering & hybrid rasterization/ray tracing pipelines, GPU‑driven rendering, mesh shaders, compute‑based graphics, hardware‑accelerated neural graphics primitives (NGPs).
  • Optimize parallel graphics pipelines for modern GPU architectures.
  • Design simulation frameworks to evaluate architectural trade‑offs in rendering.
  • Collaborate with hardware engineers to prototype novel graphics hardware features.
  • Publish at top‑tier venues (SIGGRAPH, HPCA, MICRO, Eurographics).
Qualifications
  • PhD in Computer Science, Electrical Engineering, or related field (or equivalent research experience).
  • Strong background in computer graphics, GPU architecture, or parallel computing.
  • Expertise in real‑time rendering, ray tracing, or neural graphics pipelines.
  • Hands‑on experience with GPU programming (CUDA, Vulkan, DirectX 12, Metal), performance analysis, simulation tools (GPU‑Sim, Gem5, or custom frameworks).
  • Track record of publications in SIGGRAPH, Eurographics, ISCA, etc.
Bonus Skills
  • Knowledge of AI/GPU co‑design (e.g., AI accelerator for graphics).
  • Contributions to open‑source graphics engines or GPU architecture projects.
  • Experience with shader optimization, temporal algorithms, or memory hierarchy design.
Why Join Us?
  • Work on groundbreaking graphics architecture research with real hardware impact.
  • Collaborate with industry‑leading engineers and researchers.
  • Access to cutting‑edge GPUs, prototypes, and simulation infrastructure.
  • Competitive compensation, patent opportunities, and conference support.
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