Principal Engineer - Real-Time Graphics & GPU Architecture

METAVERSE COMPUTING LIMITED

Hong Kong

On-site

HKD 800,000 - 1,200,000

Full time

14 days+

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Benefits offered by this job

Competitive compensation
Patent opportunities
Conference support

Job summary

METAVERSE COMPUTING LIMITED in Hong Kong is seeking a Principal Engineer to lead pioneering innovations in computer graphics architecture. The role involves developing next-generation graphics technologies and optimizing GPU performance for real-time applications.

The ideal candidate will have a PhD in a relevant field and expertise in GPU programming, with strong backgrounds in rendering algorithms and parallel computing. This opportunity offers competitive compensation and collaboration with industry leaders.

Qualifications

  • PhD or equivalent research experience in a relevant field.
  • Strong background in GPU architecture and computer graphics.
  • Expertise in real-time rendering or ray tracing.

Responsibilities

  • Research next-gen graphics architectures for real-time rendering.
  • Optimize graphics pipelines for modern GPU architectures.
  • Collaborate with hardware engineers to prototype features.

Skills

Computer graphics
GPU architecture
Parallel computing
Real-time rendering
Ray tracing
Neural graphics
GPU programming

Education

PhD in Computer Science or Electrical Engineering

Tools

CUDA
Vulkan
DirectX 12
Metal
GPU-Sim
Gem5

Job description

Principal engineer – Computer Graphics Architecture

We are seeking a Principal engineer to pioneer innovations in **computer graphics architecture**, bridging the gap between rendering algorithms, GPU hardware, and parallel computing. You will explore novel architectures to accelerate real-time rendering, ray tracing, neural graphics, and emerging visual computing workloads. This role combines **graphics algorithms, GPU architecture, and performance optimization** to shape next-generation rendering systems.

**Key Responsibilities**

- Research and develop **next-gen graphics architectures** for:

- **Real-time ray tracing & global illumination**

- **Neural rendering & hybrid rasterization/ray tracing pipelines**

- **GPU-driven rendering, mesh shaders, and compute-based graphics**

- **Hardware-accelerated neural graphics primitives (NGPs)**

- Optimize **parallel graphics pipelines** for modern GPU architectures

- Design **simulation frameworks** to evaluate architectural trade-offs in rendering.

- Collaborate with hardware engineers to prototype novel graphics hardware features.

- Publish at top-tier venues (**SIGGRAPH, HPCA, MICRO, Eurographics, etc.**).

**Qualifications**

- **PhD in Computer Science, Electrical Engineering, or related field** (or equivalent research experience).

- Strong background in **computer graphics, GPU architecture, or parallel computing**.

- Expertise in **real-time rendering, ray tracing, or neural graphics pipelines**.

- Hands-on experience with:

- **GPU programming (CUDA, Vulkan, DirectX 12, Metal)**

- **Performance analysis **

- **Simulation tools (GPU-Sim, Gem5, or custom frameworks)**

- Track record of publications in **SIGGRAPH, Eurographics, ISCA, etc.** preferred.

**Bonus Skills**

- Knowledge of **AI/GPU co-design (e.g., AI accelerator for graphics)**.

- Contributions to **open-source graphics engines or GPU architecture projects**.

- Experience with **shader optimization, temporal algorithms, or memory hierarchy design**.

**Why Join Us?**

- Work on **groundbreaking graphics architecture research** with real hardware impact.

- Collaborate with industry-leading engineers and researchers.

- Access to **cutting-edge GPUs, prototypes, and simulation infrastructure**.

- Competitive compensation, patent opportunities, and conference support.

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