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Creative Assembly

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GBP 50 000 - 70 000
Il y a 30+ jours
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Lead Technical Animator
Creative Assembly
Horsham
Hybride
GBP 50 000 - 70 000
Plein temps
Il y a 30+ jours

Résumé du poste

A leading gaming company in Horsham is seeking a Lead Technical Animator to enhance character animation and technology for a new project. This role involves collaboration with various teams, technical expertise in animation systems, and offers hybrid working options. Ideal candidates will have experience with DCCs, Python, and AAA titles. Exceptional benefits and a creative work environment provided.

Prestations

Additional medical and dental health insurance
Annual discretionary studio bonus
Defined career development pathways
Wellbeing support with an employee assistance programme
Free breakfast every day

Qualifications

  • Experience with AAA titles in an equivalent role.
  • Experience with complex face rig setup - FACs based.
  • Experience with motion capture pipelines and shoots.

Responsabilités

  • Manage our character and animation pipeline from DCC to engine.
  • Implement character and animation systems, rigs, tools, and pipelines.
  • Collaborate with animators and technical artists to deliver engaging characters.

Connaissances

Experience with commonly used DCCs such as Maya & MoBu
Excellent knowledge of Python and coding standards
Excellent knowledge of complex rigging systems
Excellent understanding of in-engine character and animation systems
Strong ability to communicate clear direction
A passion for games and games animation

Outils

Unreal Engine
C++
3DS Max
Blender
Description du poste

Creative Assembly is looking for a Lead Technical Animator to join our talented team to work on our new project, a sequel to Alien: Isolation.
This role will be based at our studio in Horsham, UK and can be offered as hybrid / in-studio / fully remote within country of employment. Further details can be discussed during the recruitment process.Note: Applications for this role will ideally include a portfolio (or link to a portfolio).
The Role As the Lead Technical Animator, you will spearhead efforts to enhance the quality and efficiency of our character, animation, and supporting pipelines. This pivotal role bridges the gap between art, animation, and technology, ensuring the development, integration, and delivery of high-quality character, animation, and technical solutions across the project. Your work will ensure that animations and characters are not only visually stunning but also seamlessly functional within the engine, providing players with an engaging and immersive experience.This is a new project, being built in UE5, this role offers an exciting opportunity to have a significant influence on the foundational technology and evolving look and feel of the game.
What you’ll be doing
On a day-to-day basis, you will:

  • Apply your technical expertise directly in creating, developing, and managing our character and animation pipeline – from DCC to engine.
  • Devise, assist and implement character and animation systems, rigs, tools, and pipelines.
  • Collaborate and work closely with animators, motion capture technicians, artists, technical artists, and engineers, in helping deliver engaging and immersive characters.
  • Review existing workflows, tools, and systems, identifying and solving technical challenges within the animation pipeline.
  • Research emerging technologies; improving efficiency and quality of our character and animation assets and pipeline.
  • Adapt to learn new skills that will help elevate and offer new solutions to meet the design, gameplay, and project requirements.
  • Tackle day-to-day requests for improvements and bug fixes.

What we are looking for Essential

  • A passion for games and games animation
  • Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates.
  • Experience with commonly used DCCs such as Maya & MoBu
  • Excellent knowledge of Python and coding standards
  • Excellent knowledge of complex rigging systems
  • Excellent understanding of in-engine character and animation systems – locomotion, modular character setups, runtime deformation and physics
  • Previously worked on AAA titles in an equivalent role.

Desirable

  • Solid understanding of 3D math (linear algebra, vector and matrix math)
  • Experience with Unreal Engine
  • Experience with complex face rig setup - FACs based.
  • Experience with C++ /Maya API & Plugin writing
  • Experience with 3DS Max & Blender
  • Experience with motion capture pipelines and shoots

About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades. We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.

We are located in Horsham, UK and Sofia, Bulgaria.

Most roles at Creative Assembly arehybrid; what this looks like will be discussed during the interview process. For many teams this is 3 days a week in the studio. CA has the right to change requirementsbased on the needs of the business.

We offer many benefits to support you and your family including:

  • Additional medical and dental health insurance for you, your partner and kids, life in-surance, and free health care screening
  • Additional holiday allowance plus full studio closure over the Christmas and New Year period, as all Bulgarian Bank holidays
  • Annual discretionary studio bonus
  • Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
  • Wellbeing support with an employee assistance programme
  • Free games and merchandise plus access to our extensive games library
  • Free breakfast every day - toast, cereals, yoghurts, fresh fruit, soft drinks and more in our fully stocked kitchen
  • Office massages
  • Studio parties for you and your family; such as our Summer and Christmas parties, Children’s day party, wrap parties for game releases

We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can befound here.

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* Le salaire de référence se base sur les salaires cibles des leaders du marché dans leurs secteurs correspondants. Il vise à servir de guide pour aider les membres Premium à évaluer les postes vacants et contribuer aux négociations salariales. Le salaire de référence n’est pas fourni directement par l’entreprise et peut pourrait être beaucoup plus élevé ou plus bas.

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