Technician (Computational Arts) (50069386)

University of Westminster

Greater London

On-site

GBP 41,000 - 47,000

Part time

14 days+
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Job summary

University of Westminster is seeking a Technician in Computational Arts to support teaching across computational arts, games development, immersive media and physical computing. This hands-on role delivers demonstrations, guides students one-to-one, and acts as the in-house expert on specialist tools in facilities mirroring industry standards.

The role requires strong C# and C/C++ programming skills, knowledge of creative technologies, and a collaborative, student-focused approach to enable

Qualifications

  • Strong programming ability in C# for real-time engine development.
  • Hands-on experience with creative technologies such as games engines, real-time graphics and interactive media.
  • Confidence in teaching and troubleshooting technical concepts for learners at all levels.
  • A curious, adaptable approach to evaluating and adopting new tools as the field evolves.
  • A collaborative, customer-focused way of working within a technical team.

Responsibilities

  • Deliver technical demonstrations and workshops.
  • Provide one-to-one guidance to students.
  • Act as the in-house expert on specialist software, hardware and creative-technology tools.
  • Translate creative intent into working code alongside students.

Skills

C# real-time engine development
C/C++ for microcontroller/physical
Creative technologies experience

Tools

Arduino
Games engines
Real-time graphics tools

Job description

This post is part-time and permanent, working 21 hours per week. The salary stated above is the pro-rata amount, the full time salary would be£41,086 - £46,542 per annum (Incl. LWA).

This post is not suitable for further job share, it is already been fractionalised at 0.6 FTE. As a student-facing, campus-based technical role, it is not eligible for hybrid working arrangements.

We're looking for a Technician in Computational Arts to join our technical services team, supporting teaching and practice across computational arts, games development, immersive media and physical computing. This is a hands‑on, specialist role at the heart of how our students explore emerging creative technologies, from real‑time engines and interactive media to Arduino-based physical computing and AI‑assisted creative workflows.

You'll be part of a team delivering across disciplines, helping shape the learning experience that makes this teaching possible for the next generation of creative technologists, artists and games developers, in facilities that mirror the industry they're heading into, supported by an inclusive, experienced team.

You'll deliver technical demonstrations and workshops, provide one-to-one guidance, and act as the in-house expert on specialist software, hardware and creative-technology tools — translating creative intent into working code alongside students who may have little or no coding background themselves.

What you'll bring:

  • Strong programming ability in C# (real-time engine development) and C/C++ (microcontroller/physical computing platforms such as Arduino)
  • Hands‑on experience with creative technologies such as games engines, real‑time graphics and interactive media
  • Confidence in teaching and troubleshooting technical concepts for learners at all levels
  • A curious, adaptable approach to evaluating and adopting new tools as the field evolves
  • A collaborative, customer-focused way of working within a technical team

Why this role:

You'll support exciting teaching and student development in a genuinely distinct specialism at the intersection of code and creative practice, shaping how students bring ambitious, technically demanding ideas to life.

Additional Information

At the University of Westminster, diversity, inclusion and equality of opportunity are at the core of how we engage with students, colleagues, applicants, visitors and all our stakeholders.

We are fully committed to enabling a supportive and safe learning and working environment which is equitable, diverse and inclusive, is based on mutual respect and trust, and in which harassment and discrimination are neither tolerated nor acceptable.

The University has adopted Smart Working principles to support and further our Equality, Diversity and Inclusion aims of being an inclusive, collaborative and flexible employer. Further details of Smart Working can be discussed at interview stage.

Closing date: 11.59pm on 27th September 2026

Interviews likely to be held on: 16th October 2026

31 Aug 2026

Locations Locations:

Harrow

Departments Departments:

Creative Arts and Technologies (CAT)

Vacancy Type Vacancy Type:

Fixed Term

Advertising Salary Salary Details:

28 Aug 2026

Locations Locations:

Central London

Departments Departments:

Global Recruitment, Admissions, Marketing and Communications (GRAMC)

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