Technical UI Designer – 12 Month Contract

d3t ltd.

Newcastle upon Tyne

Hybrid

GBP 42,000 - 60,000

Full time

2 days ago
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Benefits offered by this job

25 days holiday (+ bank holidays & up)
Company Pension Scheme
Eye Care Scheme
Anti-crunch ethos
Income Protection
Discretionary Annual Bonus
Free Parking
Company Socials
Breakout Areas

Job summary

d3t ltd. is seeking aTechnical UI Designer for a 12-month contract, based at our UK studios in Daresbury or Newcastle. The role is hybrid, with three studio days per week (Wed, Thu, and a third day of your choice). The team works on high-end game UI across platforms, blending technical art and user experience.

You will collaborate across disciplines to design and implement robust UI, menus, HUDs, and animations, ensuring scalable, polished experiences for AAA titles in development.

Qualifications

  • 3+ years of professional game UI development with game engines.
  • Implemented UI screens, widgets, logic, and data flows with other disciplines.
  • Experience with rapid prototyping to test concepts from start to finish.

Responsibilities

  • Structure, plan, estimate, and implement UI features aligned with game goals and accessibility.
  • Collaborate with engineers, scripters, UX designers, and UI artists on UI layouts, menus, animations.
  • Improve implementations based on feedback, design requirements, and art direction.
  • Ensure interfaces scale across platform resolutions and perform without frame drops.
  • Report to technical directors and project managers.
  • Demonstrate attention to detail in typography and visuals.

Skills

Game UI Development
UI Screens & Widgets
Rapid Prototyping
AAA UI Quality
Unity UI

Tools

Unity UI
Unreal UI
ImGui
WPF
Qt

Job description

Technical UI Designer – 12 Month Contract

d3tis at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade – Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

THE ROLE - Technical UI Designer – 12 Month Contract

ThisTechnical UI Designeropportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle. From co-development on features and content to benchmark creation and work on remakes/remasters. We deliver world-class content across Environment, Character, VFX, UI/UX and Animation. We don’t just create art; we build the tools and pipelines that power it.

We are expanding our studio and looking for aTechnical UI Designerto help us redefine what’s possible and build optimal, best in class UI/UX experiences across platforms in this Technical Art focused UI Role.

RESPONSIBILITIES:
  • Work with the team to structure, plan, estimate, and implement features that align with the game’s goals, accessibility, and technical standards.
  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Ensuring interfaces scale correctly across different platforms screen resolutions and perform without frame drops.
  • Report to technical directors and project managers.
  • Have a good eye for detail and typography.
  • Have a collaborative and inclusive attitude.
  • Have a problem solving mentality to debug systems.
ESSENTIAL SKILLS:
  • 3+ years of professional game development experience working with game engines.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.
DESIRABLE SKILLS:

It would be great, but not essential, if you have experience in any of the following:

  • Other engine experience such as Frostbite and Unity.
STUDIO BENEFITS & PERKS:
  • 25 days holiday (+ bank holidays & up to 5 days extra for length of service)
  • Company Pension Scheme
  • Eye Care Scheme
  • Anti-crunch ethos – a professional, fun and supportive working environment!
  • Income Protection
  • Discretionary Annual Bonus
  • Free Parking
  • Company Socials, Monthly Lunches & Annual d3t Events
  • Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
ADDITIONAL INFORMATION:

First interviews will be help by video call, followed by second interviews potentially on‑site.

Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

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