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Technical Designer - Monsters

Climax Studios

London

On-site

GBP 40,000 - 60,000

Full time

4 days ago
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Job summary

A leading game development studio in London is seeking a Technical Designer to create engaging enemy behaviors for an upcoming AAA FPS. The role involves close collaboration with design and animation teams, utilizing Unreal Engine 5 to implement and tune enemy archetypes. The ideal candidate will have experience in AI Design and a passion for enhancing player challenge through innovative enemy mechanics.

Benefits

Fresh fruit and healthy snacks provided daily
Bean to cup coffee machine in the studio
In-house clubs and socials
Regular Socials including Project Wrap Parties
Group Private Medical Insurance provided by BUPA
Company Pension Scheme

Qualifications

  • Shipped at least one console title in a Technical Design or related role.
  • Experience building Behaviour Trees and AI state management logic.

Responsibilities

  • Own technical implementation of enemy behaviours from prototype to production.
  • Build and maintain modular systems using Behaviour Trees and Blueprint logic.
  • Sync attack timing with animation teams.

Skills

Unreal Engine 5 Blueprint scripting
AI Design
Combat pacing

Job description

Climax Studios was established nearly 30 years ago, with an extensive history in developing digital experiences across all formats, and multiple awards won along the way.

You take your creativity seriously, and games should be what fire you up and inspire passion. At Climax, we embrace those who see things differently and aren’t afraid to try new things and push out of their comfort zones. You'll be based in our new, state-of-the-art space located in the heart of London EC1.

We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systematizing enemy archetypes using Unreal Engine 5. This role requires close collaboration with design, animation, and code teams to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

Minimum Requirements
  • Shipped at least one console title in a Technical Design, AI Design, or related role.
  • Strong proficiency in Unreal Engine 5 Blueprint scripting.
  • Experience building Behaviour Trees, Blackboards, and AI state management logic.
  • Understanding of FPS combat pacing, enemy threat readability, and encounter balance.
  • Familiarity with animation integration: montages, sync markers, notifies, and state machines.
  • Passion for creating enemies that evolve player challenge and enrich combat.
Responsibilities
  • Own the technical implementation of enemy behaviors from prototype to production.
  • Build and maintain modular systems using Behaviour Trees, Blackboards, and Blueprint logic.
  • Synchronize attack timing, hit reactions, and executions with animation teams.
  • Maintain clear documentation and asset structures for all enemy systems.
Benefits & Perks
  • Regular social events, including project wrap parties, team events, Christmas, summer parties, and charity fundraisers.
  • Pension, private medical insurance, dental, life insurance, income protection, eye-care vouchers, and more.
  • Ongoing training, career progression, and a friendly, relaxed working environment.
  • Great city-center location with access to bars, restaurants, and coffee shops.
  • Perks include fresh fruit and snacks, in-house clubs, and social activities like board games, sports, and D&D nights.
Additional Information

Role: Game Development - Design

Location: London, UK

Employment: Permanent, Full-Time

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