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Technical Designer - Monsters

TN United Kingdom

London

On-site

GBP 40,000 - 60,000

Full time

Yesterday
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Job summary

A leading game development company in London is seeking a Technical Designer to create engaging enemy archetypes for an upcoming AAA FPS. The role involves collaborating with design, animation, and coding teams to implement and tune enemy behaviors using Unreal Engine 5. Ideal candidates will have experience in AI design and a passion for enriching combat experiences.

Benefits

Pension
Health Insurance
Wellness Programs
Career Development
Social Activities

Qualifications

  • Shipped at least one console title in a Technical Design or AI Design role.

Responsibilities

  • Implement enemy behaviors from prototype to production.
  • Build and maintain modular systems with Behaviour Trees and Blueprint logic.

Skills

Unreal Engine 5 Blueprint scripting
AI logic management
Combat pacing
Animation integration

Job description

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Climax Studios was established nearly 30 years ago, with an extensive history in developing digital experiences across various formats, and we have won multiple awards along the way.

We value creativity and passion for games. At Climax, we embrace those who see things differently and aren’t afraid to try new approaches and push boundaries. Our new state-of-the-art studio is located in the heart of London EC1.

We are hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing enemy archetypes using Unreal Engine 5, collaborating closely with design, animation, and coding teams to create challenging, readable, and integrated enemies.

Requirements

  • Shipped at least one console title in a Technical Design, AI Design, or related role.
  • Proficiency in Unreal Engine 5 Blueprint scripting.
  • Experience with Behaviour Trees, Blackboards, and AI logic management.
  • Understanding of FPS combat pacing, enemy threat readability, and encounter balance.
  • Familiarity with animation integration: montages, sync markers, notifies, and state machines.
  • Passion for creating enemies that challenge players and enrich combat.

Responsibilities

  • Implement enemy behaviors from prototype to production.
  • Build and maintain modular systems with Behaviour Trees, Blackboards, and Blueprint logic.
  • Coordinate attack timing, hit reactions, and executions with animation teams.
  • Maintain documentation and asset organization for enemy systems.

We also offer various employee benefits, including pension, health insurance, wellness programs, career development, and social activities, alongside a vibrant city-centre location with amenities nearby.

Role Information: EN

Location: London, UK

Area of Work: Game Development

Service: Create

Service Type: Design

Employment Type: Permanent

Working Pattern: Full Time

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Technical Designer - Monsters

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GBP 40,000 - 60,000

3 days ago
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