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Electronic Arts is seeking a Technical Artist specializing in rigging and character pipelines. Reporting to the Technical Art Director, you will bridge the gap between character artists, animators, and software engineers to guide the development of our character pipelines and skeletal deformations for next-generation, high-fidelity characters.
The role involves building artist-facing rigging tools, advancing facial animation pipelines, and extending central rigging systems while collaborating
Electronic Arts is seeking a Technical Artist specializing in rigging and character pipelines. Reporting to the Technical Art Director, you will bridge the gap between character artists, animators, and software engineers to guide the development of our character pipelines and skeletal deformations for next-generation, high-fidelity characters.
The role involves building artist-facing rigging tools, advancing facial animation pipelines, and extending central rigging systems while collaborating