Technical Artist: Rigging, Facial Animation & Pipelines

Electronic Arts Ltd

Birmingham

Hybrid

GBP 45,000 - 65,000

Full time

43 hours ago
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Benefits offered by this job

Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Family leaves
Complimentary games

Job summary

Electronic Arts is seeking a Technical Artist specialising in rigging and character pipelines. You will bridge the gap between character artists, animators, and software engineers, guiding development of facial rigs and skeletal deformation to support high-fidelity characters.

The role is hybrid with 3 days per week in the listed offices. You will work on extending rigging systems, improving pipeline performance, and collaborating with cross-functional teams to meet EA SPORTS objectives.

Qualifications

  • 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.
  • Experience in Python and digital content creation applications such as 3ds Max or Maya.
  • Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.
  • Experience with character kinematics, anatomy, skeletal structures, and deformation.

Responsibilities

  • Develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.
  • Improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.
  • Extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs, collaborating with central technology teams and game-team artists.
  • Establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.

Skills

Python
Qt/PySide
Rigging
Character pipelines

Tools

Maya
3ds Max
Motion Builder

Job description

Electronic Arts is seeking a Technical Artist specialising in rigging and character pipelines. You will bridge the gap between character artists, animators, and software engineers, guiding development of facial rigs and skeletal deformation to support high-fidelity characters.

The role is hybrid with 3 days per week in the listed offices. You will work on extending rigging systems, improving pipeline performance, and collaborating with cross-functional teams to meet EA SPORTS objectives.

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