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Electronic Arts is seeking a Technical Artist specialising in rigging and character pipelines. You will bridge the gap between character artists, animators, and software engineers, guiding development of facial rigs and skeletal deformation to support high-fidelity characters.
The role is hybrid with 3 days per week in the listed offices. You will work on extending rigging systems, improving pipeline performance, and collaborating with cross-functional teams to meet EA SPORTS objectives.
Electronic Arts is seeking a Technical Artist specialising in rigging and character pipelines. You will bridge the gap between character artists, animators, and software engineers, guiding development of facial rigs and skeletal deformation to support high-fidelity characters.
The role is hybrid with 3 days per week in the listed offices. You will work on extending rigging systems, improving pipeline performance, and collaborating with cross-functional teams to meet EA SPORTS objectives.