Technical Artist - Real-Time Visuals & Pipelines

Sideglobal

Greater London

On-site

GBP 35,000 - 55,000

Full time

14 days+
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Job summary

Sideglobal is seeking a Technical Artist to enhance collaboration between art and engineering teams. This role focuses on optimizing asset pipelines, solving technical challenges, and delivering high-quality visuals for various platforms. Candidates should possess 3+ years of experience in the video game industry and have contributed to at least one shipped title. The position aims to build a talent pool for future project-based opportunities in game development.

Qualifications

  • 3+ years of experience as a Technical Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Responsibilities

  • Serve as a liaison between art and engineering teams, facilitating communication.
  • Develop, optimize, and maintain pipelines and tools for asset creation.
  • Collaborate to ensure assets meet performance and technical requirements.
  • Debug and resolve technical issues related to shaders and rendering.
  • Implement and refine visual effects and lighting setups.

Skills

Proficiency in scripting languages (e.g., Python, MEL, or MaxScript)
Strong understanding of shaders and rendering pipelines
Experience with 3D modeling and texturing tools (e.g., Maya, Blender)
Strong analytical and debugging skills
Excellent communication and teamwork abilities

Tools

Unreal Engine
Unity

Job description

Sideglobal is seeking a Technical Artist to enhance collaboration between art and engineering teams. This role focuses on optimizing asset pipelines, solving technical challenges, and delivering high-quality visuals for various platforms. Candidates should possess 3+ years of experience in the video game industry and have contributed to at least one shipped title. The position aims to build a talent pool for future project-based opportunities in game development.
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