Technical Artist — AAA FPS, Remote‑Friendly Tools & Pipelines

HellaGoodAudio

Cambridge

Remote

GBP 45,000 - 65,000

Full time

14 days+

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Job summary

Just Won’t Die is seeking a skilled Technical Artist to bridge art and programming for a next-gen FPS project. Based in Cambridge, UK, the team is embracing a remote-friendly setup while maintaining studio collaboration.

You will refine art pipelines, develop tools, and optimize performance to deliver high-quality visuals without compromising frame rate. The ideal candidate has shipped at least one AAA title and excels in communication across disciplines.

Qualifications

  • Strong portfolio or demo reel required.
  • Solid understanding of art and animation pipelines.
  • Familiar with game development processes and systems.
  • Scripting with Mel or Python.
  • Experience with physics simulations.
  • Shader development experience.
  • Excellent communication and collaboration.

Responsibilities

  • Liaising between programming and design teams.
  • Researching and developing technical tools for the project.
  • Assisting in asset performance and validation.
  • Solving complex technical issues during development.
  • Developing and maintaining resources and pipelines.
  • Ensuring final art runs at full visual resolution.
  • Maintaining technical documentation.

Skills

Portfolio
Shader development
Mel/Python scripting
Art pipelines
FPS experience
Communication skills

Tools

Unreal Engine

Job description

Just Won’t Die is seeking a skilled Technical Artist to bridge art and programming for a next-gen FPS project. Based in Cambridge, UK, the team is embracing a remote-friendly setup while maintaining studio collaboration.

You will refine art pipelines, develop tools, and optimize performance to deliver high-quality visuals without compromising frame rate. The ideal candidate has shipped at least one AAA title and excels in communication across disciplines.

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