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Technical Artist

Magnopus

United Kingdom

On-site

GBP 45,000 - 60,000

Full time

8 days ago

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Job summary

An innovative technology company is on the lookout for a talented Technical Artist to bridge the gap between art and engineering. In this dynamic role, you'll collaborate closely with creative teams to develop scalable asset pipelines, optimize performance, and ensure visual consistency across projects. Your expertise in Unreal Engine and problem-solving mindset will empower creative teams, enabling them to produce high-quality, real-time experiences. Join a passionate team dedicated to crafting unique experiences that blend the physical and digital worlds, while enjoying a supportive environment that fosters growth and creativity.

Benefits

Generous health care
Ongoing education and mentorship opportunities
Flexible time off
Collaborative work environment

Qualifications

  • Expertise in DCC tools for 2D and 3D asset creation.
  • Strong proficiency in Python and Unreal Engine.
  • Experience in developing scalable asset pipelines.

Responsibilities

  • Provide technical expertise and solutions to artists and animators.
  • Develop and implement asset pipelines for large-scale teams.
  • Create and maintain comprehensive technical documentation.

Skills

Unreal Engine
Python
Performance Optimisation
DCC Tools (Maya, Max, Houdini, Blender)
Version Control Systems (Perforce, Git)
Problem Solving

Education

Degree in Art, Computer Science, or related field

Tools

RenderDoc
Unreal Insights
GPU Visualiser

Job description

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Magnopus is seeking a skilled Technical Artist to help drive the development of high-quality, real-time experiences. In this role, you’ll act as a key technical bridge between art and engineering, collaborating closely with artists, animators, and developers to build scalable pipelines, optimise performance, and deliver visually consistent content across projects. We're looking for someone who brings deep Unreal Engine expertise, a strong problem-solving mindset, and a passion for enabling creative teams through robust tools and workflows.

Responsibilities

  • Provide technical expertise, advice, and solutions to artists, animators, and riggers.
  • Partner with our creative team to develop and implement asset pipelines for large-scale teams.
  • Ensure visual consistency across all assets by designing and maintaining robust workflows.
  • Research and suggest appropriate tools and processes to enhance efficiency.
  • Develop bespoke tools tailored to project needs, enhancing workflow effectiveness.
  • Profile and optimise content to maintain high performance and quality.
  • Independently extract well-defined requirements from creative and artistic briefs.
  • Set performance and memory objectives and establish testing methods.
  • Identify technical bottlenecks and recommend effective optimisation strategies.
  • Conduct code and content performance reviews as needed.
  • Create and maintain comprehensive technical documentation.
  • Assist in defining technical art tasks and participate in sprint planning.
  • Act as a versatile Unreal Engine “all rounder”, contributing across tools, pipelines, and real-time workflows.

Requirements

  • Expertise in one or more industry-standard DCC tools (Maya, Max, Houdini, Blender, Substance, Photoshop, etc.) for 2D and 3D asset creation.
  • Strong proficiency in Python.
  • Advanced experience with Unreal Engine, including Blueprint scripting.
  • Proven experience developing asset pipelines that scale and maintain visual consistency.
  • Ability to build custom tools as needed to meet project-specific requirements.
  • Strong understanding of performance optimisation and profiling tools (RenderDoc, Unreal Insights, GPU Visualiser etc.).
  • Proactive in preempting and addressing performance limitations on target devices.
  • Proficient with version control systems (Perforce, Git, or similar) for asset management.
  • A problem-solving mindset and the ability to communicate technical issues to non-technical team members.
  • Passion for learning and exploring new skills and techniques.

Nice to have

  • Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#.
  • Strong proficiency in shader development in Unreal Engine.
  • Experience in UEFN.
  • Strong understanding of Sequencer in Unreal.
  • Understanding of compression formats and colour workflows in DCC content creation.
  • Experience with plugin development for Unreal and Unity.

£45,000 - £60,000 a year

About us

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavour to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities, and support their happiness and productivity through generous health care, time off, and other benefits.

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favour collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

Metallica

Mission: ISS

Fallout

Please be aware that, if you are selected for a position, you will be required to provide proof of your right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006. This may involve providing original documents such as a passport or residence permit. Failure to provide the necessary documentation may affect your employment eligibility.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Art/Creative
  • Industries
    Technology, Information and Media and Computer Games

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