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Technical Artist

JR United Kingdom

Rugby

On-site

GBP 80,000 - 100,000

Full time

28 days ago

Job summary

A leading XR games developer in Rugby seeks an Experienced Technical Artist to bridge teams and enhance game visuals. The ideal candidate has strong skills in Unity or Unreal, shader creation, and optimization. This role offers a vibrant work environment, a competitive salary, and excellent benefits including private insurance and annual leave.

Benefits

Relaxed work environment
25 days annual leave
Enhanced Pension
Private Medical Insurance
Life Assurance
Team-building events
Relocation package for non-UK residents

Qualifications

  • Solid understanding of Unity or Unreal, including optimization techniques.
  • Proficiency in tools like Maya, Substance Painter, or ZBrush.
  • Extensive experience creating shaders with Unity’s Shader Graph.
  • Experience with Unity’s particle systems for VFX.
  • Comfortable with C# scripting for technical art solutions.
  • Proven ability to optimize art assets for performance.
  • Strong analytical and creative problem-solving skills.
  • Enthusiasm for game design and art quality.
  • At least one shipped title as a Technical Artist.

Responsibilities

  • Collaborate with art, design, and programming teams on projects.
  • Improve art pipelines and visual quality.
  • Document tech art best practices.
  • Identify new technologies for game improvement.

Skills

Unity or Unreal experience
3D authoring tools
Shader creation
VFX expertise
C# skills
Optimization for performance
Creative Problem-solving
Passion for visuals
Proven experience
Job description

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Soul Assembly is an exciting and rapidly growing games developer, currently consisting of 70+ employees.

We have created some of the most high profile and most purchased titles in the XR space today, from our lovely offices in the heart of Leamington Spa. By joining the team now will give you the opportunity to be a part of a growing team exploring the exciting new opportunities that XR and the metaverse offer.

We pride ourselves on the supportive and creative environment we have within the studio, where our focus is always "Making Games With Heart and Soul."

RESPONSIBILITIES

This is a role where we will give you the chance to work on an exciting upcoming project for the studio. There is always a new challenge or opportunity to bring your skills and talents to the game!

You will be the person who enjoys a challenge and puzzle, this role will help others unlock the potential and bring their work to life.

By becoming our Experienced Technical Artist, we will give you the chance to be the bridge between teams and be a key player in making our games the visual and immersive experience that the talented artists and programmers want it to be.

As a Technical Artist you will enjoy collaborating and working closely with our art, design and programming teams to ensure that art elements are optimised for performance.

This role will also give you the opportunity to take the lead on improving art pipelines and overall visual quality and help us to keep Assets / Content within memory budget and performance guidelines.

You will have the ability to drive, refine and document tech art best practices within the studio, working with the other disciplines across the studio to ensure standards and processes are reviewed regularly to ensure efficiency and quality, while also proactively identifying new technologies and techniques that will improve our games for the player.

REQUIRED SKILLS

  • Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features.
  • 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life.
  • Shader creation: Extensive experience creating shaders using Unity’s Shader Graph and HLSL, delivering visually striking effects optimized for XR. Skilled at balancing aesthetic quality with strict performance constraints.
  • VFX expertise: Experience with Unity’s particle systems and real-time VFX, producing impactful visuals while maintaining runtime performance.
  • C# skills: Comfortable with C# scripting to integrate technical art solutions and collaborate with engineering teams.
  • Optimization for performance: Proven ability to optimize art assets and effects to ensure smooth, high-quality gameplay while meeting performance targets.
  • Creative Problem-solving: Strong analytical and creative thinking to overcome technical challenges and improve the balance between art and performance.
  • Passion for visuals: Enthusiasm for game design and a drive to push the boundaries of art and visual quality.
  • Proven experience: At least one shipped title as a Technical Artist or in a similar role, with a demonstrated ability to work in a collaborative team environment.

WHY APPLY TO SOUL ASSEMBLY?

Joining the team now will give you the chance to be a part of a successful and growing team, that is going from strength to strength. We'll also give you the opportunity to:

  • Enjoy a relaxed, friendly and progressive work environment
  • 25 days annual leave, with the ability to take 5 days over per year
  • Enhanced Pension
  • Private Medical Insurance
  • Life Assurance
  • Length of Service rewards
  • Help define the studio culture and values
  • Contribute your input and ideas to our games and to all areas of our business
  • Be involved in defining studio processes and working practices.

In addition, we will:

  • Pay a competitive salary, negotiable based on experience
  • Enhanced Sick Pay
  • Enhanced Family Leave
  • Private Medical Insurance
  • Provide regular activities such as pub, cinema nights and team-building events
  • Relocation package for non-UK residents with support for all dependants
  • Commitment to adding additional benefits as we grow.

At Soul Assembly, we strive to provide an inclusive environment where everyone, irrespective of background, can do their best work and be part of our rapid success and growth. Recruitment selection is based on skills, experience and being a good fit with our company values and mission statement.

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