Technical Animator - Rigging & Metahuman (Remote Fridays)

Sumo Digital Ltd

Leeds

On-site

GBP 40,000 - 55,000

Full time

4 days ago
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Benefits offered by this job

Flexitime
35 hours per week
Annual Bonus
Generous holiday allowance
Learning & Development Days
Employee Assistance Programme
Relocation Support
Life Assurance and Income Protection
Dental Insurance

Job summary

Red Kite is seeking a Technical Animator in Leeds to join the team on a 12 month FTC. You will focus on character rig creation using mGear and Metahuman templates, plus Maya skinning and associated cloth simulations.

Collaboration with modelling and pipelines will cover vehicles and props, with ongoing project work for high-profile titles. The role emphasizes pre-simulated clothing deformation, tool development in Python, and strong knowledge of Unreal workflows for outfits and assets.

Qualifications

  • Experience with character, prop and vehicle rigging with mGear.
  • Experience with Metahuman biped templates and Radial Basis Functions.
  • Maya skinning experience.
  • Experience in nCloth and Houdini cloth simulation rigs.
  • Python scripting and tools writing would be a welcome addition.

Responsibilities

  • Character Rig Creation: Using mGear and a Metahuman biped templates.
  • Maya Outfits Skinning: Focusing on character costuming and topology, with secondary motion and physics where necessary, in Unreal.
  • Prop Rigging: mGear rigging with simple controls for mechanical parts and pre-designed movement.
  • Vehicle Rigging: Building initial basic skeletons, and occasional mGear Animation rigs. Working with the modelling team and pipelines for the skeletal positions and Nanite attached-meshes.
  • Metahuman Head Rig Setups: Tweaking Metahuman Radial Basis Functions and any other special requirements on scanning and character art.
  • Pre-simulated Clothing Deformation: Setting up nCloth simulation rig to connect with animation and assets exported from cinematic sequences via content pipeline.

Skills

Rigging (mGear)
Metahuman Rigging
Maya skinning
nCloth simulation
Python scripting

Tools

mGear
Metahuman
Maya
Houdini

Job description

Red Kite is seeking a Technical Animator in Leeds to join the team on a 12 month FTC. You will focus on character rig creation using mGear and Metahuman templates, plus Maya skinning and associated cloth simulations.

Collaboration with modelling and pipelines will cover vehicles and props, with ongoing project work for high-profile titles. The role emphasizes pre-simulated clothing deformation, tool development in Python, and strong knowledge of Unreal workflows for outfits and assets.

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