Senior Technical Animator — Remote, Flexible Hours

CI Games SA

Greater London

On-site

GBP 67,000 - 100,000

Full time

4 days ago
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Benefits offered by this job

Remote work
Flexible core hours CET
5-month freelance contract
Cutting-edge technology
Diverse, inclusive team

Job summary

CI Games is seeking a Senior Technical Animator to lead Unreal animation pipelines, focusing on Animation Blueprints, State Machines, and Control Rig. You will build rigging and physics workflows in Maya, collaborate with engineers, and mentor junior animators.

The role includes remote, flexible hours (core 10:00–16:00 CET) and a 5-month freelance engagement, offering the chance to work with cutting-edge tech on major releases planned for 2026–2028.

Qualifications

  • 5+ years in technical animation.
  • Shipped at least one AA+ title in a technical animation capacity.

Responsibilities

  • Act as a key contributor to Unreal animation technology and define the technical vision for character pipelines and runtime systems.
  • Design and maintain complex animation systems in Unreal Engine focusing on Animation Blueprints and Control Rig.
  • Integrate new characters by implementing Physics and Cloth assets and tuning their LODs.
  • Research and prototype new techniques to improve animation quality and workflow efficiency.
  • Create high-quality character and weapon rigs in Maya using internal rigging tools.
  • Skinning high-density characters with optimal deformation.
  • Modify Python-based rig definitions to meet character requirements while keeping codebase consistent.
  • Collaborate with engineers to ensure performance and stability of animation systems.
  • Provide technical guidance to junior and mid-level animators; translate art needs into technical solutions.
  • Document best practices for the technical animation pipeline and track daily progress.

Skills

Unreal Engine
Animation Blueprints
State Machines
Control Rig
Physics assets
Cloth assets
Maya rigging
Skinning
Python scripting
Communication

Tools

Python tooling

Job description

CI Games is seeking a Senior Technical Animator to lead Unreal animation pipelines, focusing on Animation Blueprints, State Machines, and Control Rig. You will build rigging and physics workflows in Maya, collaborate with engineers, and mentor junior animators.

The role includes remote, flexible hours (core 10:00–16:00 CET) and a 5-month freelance engagement, offering the chance to work with cutting-edge tech on major releases planned for 2026–2028.

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