Technical Animator III

Cloud Imperium Games

Manchester

On-site

GBP 55,000 - 75,000

Full time

6 days ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

Cloud Imperium Games in Manchester is seeking a Technical Animator III to bridge technical innovation and creative expression in our animation pipelines. You will implement next-gen facial and body rigs, collaborate with artists, and ensure in-game animation shines across StarEngine.

You'll work across Maya pipeline development, cross-platform deformation, and in-engine implementation, shipping high-quality animation systems that empower teams and players alike.

Qualifications

  • Proficiency with Maya animation and rigging systems.
  • Proven coding skills in Python.
  • Shipped at least one game using a commercial game engine.
  • Proven ability to communicate technical concepts clearly across disciplines.
  • Proactive, hands-on approach with a passion for great animation.

Responsibilities

  • Support cutting-edge animation pipelines and tools that empower multiple animation teams.
  • Collaborate with cross-functional teams to bring characters and vehicles from concept to in-game implementation in StarEngine.
  • Implement character interaction systems, transitions, and behaviours that delight players.

Skills

Python programming
Communication
Agile teamwork
Proactive mindset

Tools

Maya rigging

Job description

Join an industry-leading team of veterans building the pinnacle of animation pipelines and technologies. As a Technical Animator III, you'll bridge the gap between technical innovation and creative expression-making highly complex systems accessible and empowering for artists and animators across the company. Your work spans the full spectrum of animation technology: next-gen facial and body rigs, Maya pipeline development, cross-platform deformation systems, version control workflows, external tool integration, and in-engine implementation. If it moves in our games, you'll help make it possible. What You'll Do:

  • Support cutting-edge animation pipelines and tools that empower multiple animation teams.
  • Collaborate with cross-functional teams to bring characters and vehicles from concept to polished in-game implementation in StarEngine.
  • Implement character interaction systems, transitions, and behaviours that delight players.
Required:
  • Proficiency with Maya animation and rigging systems.
  • Proven coding skills in Python.
  • Shipped at least one game using a commercial game engine.
  • Proven ability to communicate technical concepts & requirements clearly across disciplines.
  • Proactive, hands-on approach with a passion for getting great animation in players' hands.
You’ll thrive here if:
  • Use critical thinking to guide technical decisions and advocate for your solutions.
  • Excel in collaborative, agile team environments.
  • Stay curious about emerging animation technologies.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest independent studios globally, dedicated to delivering next-generation AAA experiences. We think outside the box, encourage creativity, and develop ground-breaking technology that raises the bar for the gaming industry and our community., CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Technical Animator
Technical Animator

Cloud Imperium Games • Manchester

On-site
GBP 45,000 - 65,000
Senior Principal UI Programmer
Senior Principal UI Programmer

Cloud Imperium • Manchester

On-site
GBP 60,000 - 80,000
Technical Animator III: Next-Gen Pipelines for Space
Technical Animator III: Next-Gen Pipelines for Space

WorkinGames • United Kingdom

On-site
GBP 45,000 - 65,000
Technical Animator: Craft Next-Gen Animation Pipelines
Technical Animator: Craft Next-Gen Animation Pipelines

Cloud Imperium Games • Manchester

On-site
GBP 45,000 - 65,000
Principal Technical Animator
Principal Technical Animator

Mundo Gamer Network • Brighton

On-site
GBP 60,000 - 80,000
Principal VFX Artists
Principal VFX Artists

Cloud Imperium Games • Manchester

On-site
GBP 90,000 - 120,000
Senior Technical Animator - Maya Pipelines & Tools
Senior Technical Animator - Maya Pipelines & Tools

Cloud Imperium Games • Manchester

On-site
GBP 55,000 - 75,000
Principal Technical Animator
Principal Technical Animator

WorkinGames • Brighton

Hybrid
GBP 70,000 - 120,000
Junior Character Technical Artist
Junior Character Technical Artist

Cloud Imperium Games • Manchester

On-site
GBP 25,000 - 35,000
Animator
Animator

Frontier Developments • Cambridge

Hybrid
GBP 45,000 - 65,000
Relocation support
Cycle to Work
Private healthcare
+4