Technical Animator: Craft Next-Gen Animation Pipelines

Cloud Imperium Games

Manchester

On-site

GBP 45,000 - 65,000

Full time

14 days+
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Job summary

Cloud Imperium Games in Manchester is seeking a Technical Animator III to bridge technical innovation with creative expression. The role focuses on next-gen facial and body rigging, Maya pipeline development, cross-platform deformation systems, and in-engine implementation.

You will enable artists and animators across StarEngine-powered titles. You will collaborate with cross-functional teams to push animation pipelines, implement character interactions, transitions, and behaviours that

Qualifications

  • Proficiency with Maya animation and rigging systems.
  • Proven coding skills in Python.
  • Shipped at least one game using a commercial game engine.
  • Proven ability to communicate technical concepts & requirements clearly across disciplines.
  • Proactive, hands-on approach with a passion for getting great animation in players' hands.

Responsibilities

  • Support cutting-edge animation pipelines and tools that empower multiple animation teams.
  • Collaborate with cross-functional teams to bring characters and vehicles from concept to polished in-game implementation in StarEngine.
  • Implement character interaction systems, transitions, and behaviours that delight players.

Skills

Maya animation
Rigging
Python scripting
Cross-disciplinary communication
Proactive, hands-on

Tools

Maya
StarEngine

Job description

Cloud Imperium Games in Manchester is seeking a Technical Animator III to bridge technical innovation with creative expression. The role focuses on next-gen facial and body rigging, Maya pipeline development, cross-platform deformation systems, and in-engine implementation.

You will enable artists and animators across StarEngine-powered titles. You will collaborate with cross-functional teams to push animation pipelines, implement character interactions, transitions, and behaviours that

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