Principal VFX Artists

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 120,000

Full time

5 days ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

Cloud Imperium Games in Manchester seeks a Principal VFX Artist to drive real-time effects for the Star Citizen universe. You will lead ambitious, high-impact effects from spaceships to holographic displays, setting the bar for quality and innovation.

You will mentor artists, partner with VFX programmers, and guide workflows using 3DS Max, Houdini, Embergen, and After Effects, ensuring performance and fidelity in-game.

Qualifications

  • Exceptional mastery of the artistic and technical fundamentals of real-time visual effects.
  • Track record of delivering outstanding results on AAA titles.
  • Extensive experience with real-time particle systems in a game engine.
  • Ability to mentor, develop and inspire artists at all levels.

Responsibilities

  • Own and drive the creation of ambitious sci-fi VFX using real-time systems.
  • Lead on performance optimisation to balance visuals and in-game efficiency.
  • Shape VFX technology and pipelines with VFX programmers for meaningful improvements.
  • Lead cross-disciplinary collaboration with Art, Design and Audio teams to realise the Star Citizen universe.
  • Provide practical guidance derived from analyzing complex effects in games and film.

Skills

VFX leadership
Mentoring
Cross-disciplinary collaboration
Attention to detail
Ownership
Problem solving
Innovation in real-time VFX

Tools

3DS Max
Houdini
Embergen
After Effects

Job description

As a Principal VFX Artist you will be a driving creative and technical force within our team of artists and programmers, helping to define the visual language of real-time effects across a boundless sandbox universe. You will lead on the creation of ambitious, high-impact effects - from epic spaceship battles inside giant gas clouds and characters struggling to survive raging storms on hostile planets, to holographic displays inside futuristic shopping malls and tiny dust motes in a desolate outpost. You will set the bar for quality and innovation, shaping both the work and the people around you.,

  • Own and drive the creation of ambitious sci-fi VFX using CIG's real time VFX Editor, setting the quality benchmark for the team.
  • Leverage and champion best-practice use of software packages such as 3DS Max, Houdini, Embergen and After Effects to generate high-quality texture and mesh assets, helping to evolve team workflows and standards.
  • Lead on performance optimisation strategy, ensuring effects run efficiently in-game whilst pushing the boundaries of visual quality and fidelity.
  • Act as a key technical voice in shaping VFX technology and pipelines, partnering closely with our dedicated VFX programmers to identify and drive meaningful improvements.
  • Lead cross-disciplinary collaboration with Art, Design and Audio teams, acting as a senior creative partner to help realise the full vision of the Star Citizen universe.
    Exceptional mastery of the artistic and technical fundamentals of real-time visual effects, with a track record of delivering outstanding results on AAA titles.
  • Extensive experience with real-time particle systems in a game engine, with a deep understanding of the technical constraints and creative possibilities of each.
  • An exceptional eye for detail, with the ability to analyse and deconstruct complex effects from games and film and translate those insights into practical guidance for the team.
  • A proactive, self-driven approach with a strong sense of ownership over both individual work and the broader health and direction of the VFX discipline.
  • An ability to navigate complex technical and creative challenges, drawing on deep experience to find smart, scalable solutions and guide others through difficulties.
  • An uncompromising passion for innovation in real-time VFX, always pushing boundaries and inspiring the team to reach new levels of quality and ambition.
  • Proven ability to mentor, develop and inspire artists at all levels, taking an active role in raising the skills and creative vision of the wider team.
    Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole., Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.
Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Principal VFX artist job at Cloud Imperium Games, UK
Principal VFX artist job at Cloud Imperium Games, UK

Festybay • Manchester

On-site
GBP 55,000 - 80,000
Lead Real-Time VFX Artist - Sci-Fi AAA Studio
Lead Real-Time VFX Artist - Sci-Fi AAA Studio

Cloud Imperium Games • Manchester

On-site
GBP 90,000 - 120,000
Lead Graphics Programmers
Lead Graphics Programmers

Cloud Imperium Games • Manchester

On-site
GBP 85,000 - 120,000
Technical Animator III
Technical Animator III

Cloud Imperium Games • Manchester

On-site
GBP 55,000 - 75,000
Marketing Artist
Marketing Artist

Cloud Imperium Games • Manchester

On-site
GBP 45,000 - 70,000
Principal Real-Time VFX Artist - Sci-Fi Space Sandbox Leader
Principal Real-Time VFX Artist - Sci-Fi Space Sandbox Leader

Festybay • Manchester

On-site
GBP 55,000 - 80,000
Senior Marketing Artist
Senior Marketing Artist

Cloud Imperium Games • Manchester

On-site
GBP 45,000 - 65,000
Senior Principal UI Programmer
Senior Principal UI Programmer

Cloud Imperium • Manchester

On-site
GBP 60,000 - 80,000
Technical Animator
Technical Animator

Cloud Imperium Games • Manchester

On-site
GBP 45,000 - 65,000
Character Concept Artist
Character Concept Artist

Cloud Imperium Games • Manchester

On-site
GBP 35,000 - 55,000