Principal Technical Animator

Mundo Gamer Network

Brighton

On-site

GBP 60,000 - 80,000

Full time

14 days+

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Job summary

Mundo Gamer Network, located in Brighton, is seeking a Principal Technical Animator (Gameplay) to define the technical vision for character animation integration. The role involves architecting gameplay animation systems, driving R&D initiatives, and collaborating across disciplines to achieve high standards in game animation.

The ideal candidate will have proven experience with AAA titles, extensive knowledge of Unreal Engine’s animation tools, and a strong portfolio of innovative solutions to complex animation challenges. Candidates should also be proficient in both C++ and Python.

Qualifications

  • Extensive experience architecting gameplay animation systems for AAA titles using Unreal Engine.
  • Master-level expertise in Unreal Engine’s animation suite.
  • Deep understanding of runtime optimisation and memory management.
  • Portfolio showcasing complex animation challenges in completed games.

Responsibilities

  • Architect and oversee high-level design of gameplay animation systems.
  • Drive R&D initiatives for cutting-edge animation technologies.
  • Solve complex runtime bugs and drive animation optimisation.
  • Mentor and upskill technical animators through hands-on guidance.

Skills

Unreal Engine expertise
Technical animation architecture
Cross-discipline communication
C++ proficiency
Animation systems integration

Tools

Unreal Engine
Maya
Houdini

Job description

The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting‑edge technologies to ensure our games achieve world‑class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&D challenges while collaborating with design, animation and engineering to establish future‑proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department.

Duties and Responsibilities
  • Architect and oversee the high‑level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real‑time systems.
  • Drive R&D initiatives to evaluate and implement cutting‑edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next‑gen physics).
  • Partner with Engineering and Tech Animation leadership to implement project‑wide animation roadmaps and toolsets.
  • Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets.
  • Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team.
  • Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel.
  • Actively mentor and upskill senior and mid‑level technical animators through code/blueprint reviews and hands‑on guidance.
Essential Skills, Attributes and Experience
  • Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine.
  • Master‑level expertise in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer).
  • Deep technical understanding of low‑level animation concepts, including runtime optimisation, memory management, and threading for animation.
  • Exceptional cross‑discipline communication skills, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions.
  • Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production‑ready plans.
  • A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics.
  • A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles.
Highly Desirable
  • Strong proficiency in C++ for extending Unreal Engine’s animation system, alongside Python for pipeline tool automation.
  • Experience contributing to proprietary engine tools or custom modifications to Unreal’s core animation code.
  • Production experience with advanced DCC tools, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration.
  • Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code.

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

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