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1956 Individuals is seeking an experienced Technical Animator - Character to bring diverse hand-crafted 3D characters to life. You will work in-house on real-time characters built with Maya/Blender, delivering expressive animations for Unity-based projects.
You will define and drive the animation pipeline, collaborate with the art director and 3D artists, and ensure performance benchmarks are met in a tight production environment.
Technical Animator - Character - Maya / Blender
Haverhill, England, United Kingdom (On-site)
This is a well-funded, fast-moving tech business building cutting-edge interactive experiences.
Their in-house team blends artistry and engineering to create expressive, real-time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative.
We’re looking for an experienced 3D Technical Character Animator to join creative team and help bring a diverse range of hand-crafted 3D characters to life. Built entirely in-house using industry-standard tools and the PBR pipeline, these characters are designed for expressive, real-time interaction.
This hands-on, production-focused role involves working closely with their Art Director, and 3D artists to deliver emotionally rich animations in Unity environments. As the sole animator, you will help define and drive our animation pipeline and performance benchmarks.