Real-Time Character Animator (Maya/Blender) - On-site UK

1956 Individuals

Haverhill, Tipton

On-site

GBP 40,000 - 60,000

Full time

3 days ago
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Job summary

1956 Individuals is seeking an experienced Technical Animator - Character to bring diverse hand-crafted 3D characters to life. You will work in-house on real-time characters built with Maya/Blender, delivering expressive animations for Unity-based projects.

You will define and drive the animation pipeline, collaborate with the art director and 3D artists, and ensure performance benchmarks are met in a tight production environment.

Qualifications

  • Experience as a real-time 3D character animator with facial animation.
  • Portfolio showing body and facial animation (keyframe and MoCap).
  • Proficient with Maya and Blender.
  • Experience in rigging and skinning (not auto rigging).
  • Knowledge of IK, physics-driven animation and runtime systems.
  • Experience with motion capture pipelines.
  • Strong understanding of timing, emotion and body language.

Responsibilities

  • Create dynamic full-body and facial animations using keyframe and MoCap workflows.
  • Set up and refine character rigs for full-body and facial animation, working closely with the 3D art team.
  • Perform skinning and weighting to ensure clean deformation during animation.
  • Develop and refine facial performance using blend shapes, wrinkle maps, facial rigs, and visemes.
  • Collaborate with 3D artists and developers to ensure assets are animation-ready and optimised for real-time performance.
  • Set up, refine, and integrate animations in Unity, including asset implementation, state machine and blend tree setup, and quality testing.
  • Maintain high-quality animation deliverables on tight deadlines, contributing creative ideas to character performance and storytelling.

Skills

Real-time 3D character animation
Facial animation
Rigging/Skinning
MoCap pipelines
Blend shapes/visemes
Unity integration

Tools

Maya
Blender
Unity

Job description

1956 Individuals is seeking an experienced Technical Animator - Character to bring diverse hand-crafted 3D characters to life. You will work in-house on real-time characters built with Maya/Blender, delivering expressive animations for Unity-based projects.

You will define and drive the animation pipeline, collaborate with the art director and 3D artists, and ensure performance benchmarks are met in a tight production environment.

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