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Systems Integrator

Mapcore

Portsmouth

On-site

GBP 40,000 - 60,000

Full time

30+ days ago

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Job summary

An exciting opportunity awaits at a leading independent games development studio in Portsmouth. As a Systems Integrator, you will play a crucial role in bridging the gap between code and design, ensuring a seamless integration of new systems into existing game levels. Your expertise in AI scripting and level design will help maintain a fun and challenging difficulty curve throughout the game. Join a passionate team dedicated to creating captivating gaming experiences and contribute to the development of top-tier titles in a vibrant and inspiring environment.

Qualifications

  • Experience in AI scripting and level design is essential.
  • Familiarity with Unreal Engine 3 and system integration is required.

Responsibilities

  • Script AI to enhance enemy believability and gameplay experience.
  • Test and implement new systems across existing game levels.

Skills

AI Scripting
Level Design
System Design
Unreal Engine 3
Animation Integration

Tools

Documentation Tools
Asset Tracking Software

Job description

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are looking for a designer that can work closely with all disciplines of the team; helping us to bridge the gap between code, system design and level design. Working most closely with the system designer and the level designers, the Systems Integrator will take new systems that come online and integrate them in the levels that have already been built and signed off. Using a rational level design approach, the Systems Integrator will also help to ensure the difficulty curve is fun and challenging through all levels of the game.

Responsibilities:
  1. AI scripting and making the enemies look as believable as possible
  2. Taking ownership for testing new systems and propagating them through the levels - working with code where necessary
  3. Boss sequence scripting
  4. Maintaining a constant difficulty through the game
  5. Pick up placement and balancing
  6. Helping the system designer import animations from the animation team and getting them in to the engine (Unreal 3)
  7. Tracking asset production from VFX and the animation team
  8. Documentation where necessary

Please send a current CV/ resume to Stuart Godfrey on stu@climaxstudios.com

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