Game Designer

Carry1st

United Kingdom

Remote

GBP 45,000 - 80,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Remote working allowance
Learning and development opportunities
Social events and team excursions
Top-tier equipment
Learning and development opportunities
Social events

Job summary

A leading game publishing company in the United Kingdom is seeking a talented Game Designer to drive innovative mobile game experiences. You will design core mechanics and collaborate closely with cross-functional teams to deliver engaging features. The ideal candidate has over 5 years of experience in mobile game design, particularly in the casual and puzzle genres, and a strong portfolio showcasing your work in the 0->1 phase of development. This role offers the flexibility to work from anywhere in the world, along with a remote working allowance and share ownership opportunities.

Qualifications

  • 5+ years of experience in mobile and free-to-play game design.
  • Strong portfolio showcasing innovative mechanics in game development.
  • Deep knowledge of Mancala or similar turn-based strategy games.
  • Deep knowledge of Mancala or similar turn-based strategy games and ability to modernize mechanics for digital play.
  • Deep understanding of game design principles, player psychology, and UX best practices.

Responsibilities

  • Develop product vision through player and competitor research.
  • Lead design of core gameplay mechanics for mobile audiences.
  • Collaborate with engineering to support feature implementation.
  • Build prototypes through various mediums including user flow diagrams and clickable wireframes
  • Collaborate with engineering to support feature implementation, helping to identify and resolve design challenges and edge-cases
  • Engage with players before, during, and after feature implementations to understand and solve for their desires and challenges

Skills

Game Design experience
Communication of design ideas
Player psychology understanding
Analytical skills
Communication
Unity
Figma
Analytics
Game feel

Tools

Unity
Figma

Job description

Carry1st is Africa's leading games publisher and monetization platform. Our Platform business unit helps top global companies grow their player base and revenues across Africa and the Middle East; while our Studio unit acquires, develops, and publishes first-party mobile games for global audiences. Our partners include Activision, EA, Riot Games, and NetEase and we're backed by top investors like a16z, Bitkraft, Google, Konvoy, Sony, Riot Games, and Nas. We're scaling awesome content by solving hard problems at the intersection of content, publishing, and digital commerce.

Overview

As Game Designer you\'ll drive the 0->1 development of new game experiences and meticulously design core features and systems. This role is for a player-centric designer obsessed with core mechanics and feel, who can passionately reinforce the overarching game vision to deeply resonate with players. You\'ll be instrumental in shaping foundational gameplay, driving innovation, and delivering engaging, polished features from concept to implementation.

You'll collaborate closely with our Product, Creative, and Engineering teams, using your design skills, product mentality, and passion for mobile games to design new gameplay features at every stage, from documentation and implementation to content creation and data management, ensuring successful feature delivery.

Responsibilities
  • Develop product vision through (player and competitor) research, brainstorming, and concepting
  • Lead the design of the core mechanics, systems and progression, ensuring gameplay is authentic and engaging for modern mobile audiences
  • Document design specifications that effectively communicate multi-disciplinary design goals and meet the player\'s needs
  • Build prototypes through various mediums including user flow diagrams and clickable wireframes
  • Collaborate with engineering to support feature implementation, helping to identify and resolve design challenges and edge-cases
  • Engage with players before, during, and after feature implementations to understand and solve for their desires and challenges
Qualifications
  • 5+ years of Game Design experience in mobile and free-to-play games, with a focus on casual, puzzle or strategy genres
  • A strong portfolio showcasing work on innovative mechanics and engaging features, particularly in the 0->1 phase of development
  • Deep knowledge of Mancala or similar turn-based strategy games and an ability to identify how their mechanics can be modernized for digital play
  • Deep understanding of game design principles, player psychology, and UX best practices
  • Exceptional ability to articulate and communicate complex design ideas clearly and concisely to cross-functional partners
  • Proficiency with game design tools and software (e.g., Unity, Figma or other similar prototyping tools)
  • Strong analytical skills, with the ability to interpret data and player feedback to inform decisions
  • A relentless passion for games and a keen eye for detail, especially concerning gameplay mechanics and player feel
Benefits
  • Build awesome, industry-changing products, every day
  • Grow with a VC-backed startup at the intersection of gaming and fintech
  • Work from anywhere in the world with international teammates
  • Own shares in the Company - enabling you to benefit from the value you create
  • Co-working excursions: Travel to meet your colleagues in cities around the world
  • Awesome equipment: Get everything you need to work effectively
  • Remote working allowance: Put an additional $600 / year to optimise your WFH experience
  • Learning and development: Attend courses, conferences and training events
  • Social events: Participate in regular company events to relax and connect with teammates

We hire great people from a wide variety of backgrounds, not just because it\'s the right thing to do, but because it makes our company stronger. Join us!

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Lead Game Designer
Lead Game Designer

Pixel Toys • Royal Leamington Spa

Hybrid
GBP 60,000 - 90,000
Competitive salary
25 days annual leave
Hybrid work policy
+5
Principal Game Designer | New Games
Principal Game Designer | New Games

King • Greater London

On-site
GBP 90,000 - 120,000
Game Designer
Game Designer

the hive • Bath

Hybrid
GBP 42,000 - 64,000
Equity option pool
Hybrid/Remote work
Bath office (studio)
Principal Game Designer | New Games
Principal Game Designer | New Games

960 MIDASPLAYER.COM LIMITED • Greater London

On-site
GBP 90,000 - 130,000
Game Designer
Game Designer

Big Potato • Greater London

On-site
GBP 35,000 - 45,000
Four-day week
16 days annual leave (full time)
£500 holiday bonus
+9
Lead Game Designer
Lead Game Designer

Pixel Toys • Royal Leamington Spa

On-site
GBP 40,000 - 55,000
Competitive salary, reviewed annually
25 days annual leave, excluding bank holidays
Discretionary Bonus Scheme
+5
Lead Designer
Lead Designer

Frontier Developments • Cambridge

Hybrid
GBP 85,000 - 115,000
Relocation support
Hybrid work arrangement
Salary and benefits package
Senior Game Designer
Senior Game Designer

Amiqus - Games Recruitment Specialists • Newcastle upon Tyne

On-site
GBP 35,000 - 55,000
Flexible working hours
Pension
Enhanced maternity and paternity packages
+3
Senior Meta Designer - Unannouced Project
Senior Meta Designer - Unannouced Project

Influencer Update • Greater London

Hybrid
GBP 65,000 - 90,000
Competitive salary and discretionary:
6 months fully paid maternity/adoption
16 weeks fully paid paternity leave
+9
Game Designer
Game Designer

Iconic • Greater London

On-site
GBP 55,000 - 75,000