System Designer - 3 month contract

Panic Stations

United Kingdom

À distance

GBP 42 000 - 64 000

Plein temps

Il y a 10 jours
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Résumé du poste

Panic Stations is seeking a system designer for a 3-month remote contract in the UK. You will own the design and balancing of core game systems and progression, collaborating with programmers in Unity to playtest and refine balance.

The role focuses on an engaging player experience in a fast-moving indie team. Ideal candidates have 5+ years in game design, experience balancing economies, and a passion for indie titles and ‘friendslop’ experiences.

Qualifications

  • 5+ years game design experience.
  • Experience designing and balancing economies and game systems.
  • Comfortable working in a small, fast-moving team.
  • Proficient with Unity, confident using source control.
  • Passion for indie games, job simulators and friendslop titles.

Responsabilités

  • Own the design and balancing of game and progression systems.
  • Collaborate with programmers to review and iterate on systems in Unity.
  • Balance the game’s economy to pace progression and decisions.
  • Ensure systems are balanced for groups of different sizes.
  • Participate in broader design discussions, prioritising player experience.

Connaissances

Game design
Economy balancing
Unity
Source control
Independent contributor

Outils

Source control

Description du poste

We’re a games studio focused on building games that bring people together.

We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking to bring on a system designer for a 3 month contract, with potential to extend further depending on how things go.

We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the design and balancing of key systems in our co-op job simulator game.

You will be a key figure in shaping the player experience, refining the progression and game systems that underpin our moment to moment gameplay.

We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.

Key Responsibilities
  • Own the design and balancing of game & progression systems.
  • Work closely with programmers to review and iterate on these systems, working in Unity to playtest and adjust game balance.
  • Balance the game’s economy so players progress through our content at a steady pace and make interesting decisions around how to invest their resources.
  • Ensure the game’s systems and economy are balanced for player groups of different sizes so that all players have an engaging experience.
  • Participate in broader design discussions around the game, championing systems but valuing the player experience over perfect balance.
  • 5+ years game design experience
  • Experience designing and balancing economies and game systems
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity, confident using source control
  • Passion for indie games, job simulators and ‘friendslop’ titles
Please note: This is a 3 month contract, remote-working position, open to anyone within the UK.
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